Av Latta Magicka
This mod will expand Oblivion's magic with variety of new spell effects and also add some new gameplay elements related to magic.
Key principles:
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Integration
I'm not going to add a new vendor which sells new spells from this mod. Instead, all spells will be distributed to vanilla spell vendors, to enemy leveled lists and into loot lists in form of spell tomes. All that is done with scripts to avoid compatibility issues.
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Balance
Naturally, using this mod will make mages somewhat more powerful, but I don't wont any of the added effect to be too over\underpowered.
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Uniqueness
I see little point in adding spell effects which will duplicate the existing ones, only with different graphics. Each effect I add will have something to differentiate it from similar ones.
Gameplay features:
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Environmental effects
Certain environmental effects such as weather and location will make certain spell more\less effective. Exact conditions and numbers are still in development.
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Spell combinations
Certain spell effect, both new and vanilla, may produce various (sometimes unexpected) side effects when used on the same target.
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Illegal magic
Casting certain spells in public may lead to getting a bounty and\or being expelled from the Mages Guild if witnessed.
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Instant spells
All new player-created spells with the duration of 1 second will be automatically converted to instant spells.
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Player Paralysis
Being affected by paralysis spell will prevent the player from opening inventory or other game menus (except main menu). In order for 'Cure Paralysis' potions not to become totally useless, you will be able to drink them if assigned to a hotkey.
New spell effects (main part of the mod):
I. Alteration
Expose
Target becomes vulnerable to physical attacks. This effect is pretty much the antipode of 'Shield'. Alteration mages start the game with novice level Expose spell.
Petrify
Turns the target into stone for the duration of the spell. Petrified targets cannot move or attack, but become highly resistant to physical attacks, immune to being poisoned and moderately resistant to magical fire and frost. They are, however, slightly more vulnerable to shock attacks. Certain targets, such as ghosts (and any non corporeal creatures), vampires and targets already made of stone are immune.
Bubble
Envelops the target into a thin layer of air, preventing contact with any liquid substances. In addition to granting ability to breathe underwater protects the target from any corrosive or otherwise harmful liquids.
Barrier
Creates a shield of magical energy around the target, which stops any attack with damage below spell magnitude. Attacks with higher damage go through unaffected.
Levitation
Gives the caster ability to fly. Usage of this spell has been banned in most provinces, so no law-abiding mage would risk teaching you such magic. That does not mean, however, that secret of levitation spells is lost.
Slowfall
Levitation may be banned, but at least it's 'little brother' – Slowfall can still be found amongst spellcasters of Cyrodiil.
II. Conjuration
Banish
Sends summoned creatures back to Oblivion.
Summon Wolf/Imp/Bear Familiar
Name says it all. Summon a ghostly version of specified creature to aid caster in combat.
III. Destruction
Poison Damage
Target is infected with magical poison. 'Fog' type spell (like frost damage).
Piercing Damage (name subject to change)
Deals damage ignoring all spell resistances, absorption and reflection, including otherwise impenetrable 'Resist Magic'. The secret of this spell effect has been lost for centuries.
IV. Illusion
Sleep
Puts target into magic-induced sleep state. Dispelled if target is attacked.
Sanctuary
Makes target's body partly ethereal, adding a % chance of avoiding physical attack.
V. Mysticism
Force Push
Strikes the target with a blast of kinetic energy, dealing physical damage and potentially staggering\knocking target back. Effect's strength decreases with distance. Non corporeal targets are immune.
Stasis
Creates an impenetrable magical shield around the target. Target is unable to move or interact with the world, and becomes completely immune to all types of damage.
VI. Restoration
Fortify Attack
Adds a static damage bonus to all physical attacks made by the caster.
Resist Petrification
% chance of resisting petrification effect.
Requirements:
This mod will require Shivering Isles, latest version of OBSE, and also OBME (Oblivion Magic Extender) and AddActorValues OBSE plugins.
Compatibility:
This mod is script based and I try to keep compatibility issues to a minimum, except for situations where it can't be avoided.
Progress:
Roughly about 15-20% of the features described above are done and this is not the final list of features, so don't expect a release soon.
However, I'm still interested in feedback about the current features and possibly in other ideas on new spells.