http://www.nexusmods.com/skyrim/mods/57595/? (Just use ONE Esp).
Has it ever bothered you how you have to start out with one fire spell, and one healing spell? Even if you never wanted to play THAT TYPE of mage? This can be ESPECIALLY frustrating, if like me, you like mods which make things that making items, including spell tomes harder to get- such as Scarcity, but don't want to rely on fire and healing spells for a long time, or especially hate being forced to start with them in the first place.
I did look all over for starter spell mods, but they either altered perks thus compromising mod compatibility, or simply didn't have the spells I wanted, or didn't remove healing spells.
With this mods tiny esp activated regardless of which you pick, you will start with all these spells: Alteration: Candlelight, Oakflesh, Magelight. Conjuration: Bound Sword, Soul Trap, Raise Zombie, Bound Bow, Bound Battle Axe, Illusion: Clairvoyance, Courage, Calm, Fear, Fury, Muffle.
There's 6 total esps to choose from, by choosing an ESP you choose what elemental destruction powers you want to start with (cryomancer=ice/pyromancer=fire/electromancer=lightning), and rather you want to start with healing spells, or no healing spells (the esp will be named NoHeal if it doesn't allow you to start with healing spells). And the ones in which you start out with healing spells, you can also heal non-player characters.
And since all of the spells are novice or apprentice level, and don't include stuff from DLCs, I think even most hardcoe types won't find this mod to make the game too easy, but rather just enhance roleplaying ability by having a wider selection of starting spells- especially combined with mods like Scarcity and stuff. Anyways, I hope some people like this very simple mod I just made today. 'm releasing this to the Nexus, because I'm pretty positive that I'm not the only one who wants a mod like this, and I think a lot of people feel the same way.