So, I am thinking of starting a new character in my modded game for labor day weekend and cannot decide between a Dunmer mage with the Mage birthsign or a Xivalai with the Atronach birthsign.
I have not played a no-armor robed mage in my modded game (other than my test character when I first installed my mods) and I want to create a mage to find out how they play in my modded game (which includes Universitatas Arcanorum, Supreme Magicka, Midas and the mages guild quest mods by dreamed1 and David Brasher).
I am using COBL balanced races for the playable Xivilai race, so he would start out with a big magicka pool and 75% spell absorbtion, with stunted magicka and some weaknesses added into the mix (50% weakness to magic and 25% weakness to normal weapons). The Dunmer would have a much smaller magicka pool but very fast regeneration (both Dunmer race and the Mage birthsign get a regen bonus from COBL balanced races) and 50% weakness to shock along with Dunmer fire resistance a few other weaknesses.
So the gameplay decision is stunted magicka (with spell absorttion) vs fast magicka regen and the roleplay decision is whether there is any way to work a Xivilai into a mages guild roleplay. I am thinking there may be since the vanilla game shows the mages guild using dremora as couriers, so maybe there is a way that a Xivalai became an accepted member of the guild. Maybe he's not even there by choice, but being forced into it or something.
Anyway, I wondered if the community had any thoughts about the choice between these two race/birthsign combinations, either from a gameplay or a roleplay perspective.
For class, I am thinking of just going with the standard mage class, but am open to suggestions there as well if people have ideas for how a particular class might work well with one of these races.