» Fri Sep 05, 2014 12:54 pm
I might just steal this idea.
Here's the way I'd do it (just off the top of my head):
First, obviously, I'd start with an old character.
I'm not sure what the build would be, but I would guess a pretty standard mage build, and I'm thinking that the birthsign would be something other than a magical one, since I think part of the key would be to keep his magicka pool as low as possible.
Then I'd go to work in the console. I think the way to do it would be mostly twofold - give him a bunch of very nice spells and (if possible) pretty healthy skill levels so he can theoretically cast at least the mid-range spells, but then gimp his intelligence to the point that he can only cast the simplest spells consistently - try to set it so that his max magicka is just barely enough to get off one or two of the mid-range spells, so he can't cast the more powerful ones at all. And gimp his strength, speed and agility to mimic age.
I'm not sure about the skill levels - I'd have to experiment with that a bit. I'd prefer that he technically qualify to cast the spells and just not be able to, but skill level has enough of an impact on magicka cost that higher skill levels might drive the casting cost down to the point that it would be impossible to make his magicka pool small enough that he couldn't cast them.
I think I'd probably start him at level 1 anyway. He'd still only have access to weak spells (though more than just Flare), but not because he hasn't learned them yet, but just because his ability has faltered to the point that he can no longer cast the powerful ones.
His progress through the game then would be his rediscovery of his old skills. It'd work much the same as a normal game, except that when he gained enough skill and/or magicka to cast a more powerful spell, he'd already possess the spell.
I'm not quite sure what to do with the mages guild. Either play it that he has to do the recommendation quests as some sort of "refresher" before he's reinstated in the guild or start him off as a ranked guild member, which would require dealing with the recommendation quests somehow, and I make it a policy to not use the console to mess with quests, since it's all too easy to break the game doing that.
I think I'd give him some sort of artifact - probably something custom - a ring or an amulet or maybe a robe. Something that gives him an edge to compensate for being old, slow, clumsy and forgetful, but not enough to make him particularly powerful. Something that fleshes out his character and gives it some context. I'll have to think about that.
Yeah - I'm pretty sure I'm going to steal this idea...