Hey guys, I'm having a little problem with LOD generation for three of my worldspaces.
The land and distant meshes all work fine, without a problem. But when I generate LOD land textures via the CS, the worldspace frequently CTDs on me and takes a long time to load, even though they're very small. So I'm wondering how to reduce the detail of the colour maps?
And also, for one worldspace, in the distance there is a massive hole where water is supposed to be. I can get a screenie for it, if required.
Thank you