Ashes of Columbia- A Capital Wasteland Roleplay

Post » Sun Sep 07, 2014 1:01 pm

The year is 2282. Five years ago, the Lone Wanderer from Vault 101 emerged from the safety of the Vault to enter the hellish wasteland in search of his lost father: James. In the process of searching for him, he became involved with the Brotherhood of Steel, explored the wasteland, and finished the work of his father to bring the waters of life to the wasteland. In the midst of this, war broke out between the mysterious Enclave and the Brotherhood over control of the purifier. In the process of combating the Enclave threat, the Brotherhood of Steel managed to defeat them at Project Purity, and then took the offensive with the massive Liberty Prime robot. After defeating the Enclave at Adams Air Force Base and capturing it for themselves, the Brotherhood besieged Raven Rock, but after a lengthy battle which ended with Liberty Prime destroyed, they found themselves unable to breach Raven Rock's doors. Not wanting to engage in a lengthy siege, Lyons order his men to pull back, leaving the Enclave to lick their wounds deep within the almost impenetrable safety of Raven Rock.

With this done, the Lone Wanderer departed the Capital Wastes for other lands in the company of his friend Fawkes. In his absence, and with the Enclave threat neutralized, the various factions of the wasteland now begin to come into their own. A town lead by the self-proclaimed President Grant has risen in the ruins of Old Olney, the Brotherhood of Steel remains a powerful force in the downtown D.C. area, and rumors of scientists and advanced robots from the north circulate as bar gossip. Some factions such as the Regulators seek to protect and civilize the wastes, others to destabilize it, and some, like the mercenaries of Talon Company, simply look to make a profit. Even with the rise of these new factions, raiders and super-mutants remain a very real threat in the region, causing chaos and death wherever they are encountered.

Far to the south in Point Lookout, the town of Pilgrim's Landing has grown up on the old boardwalk, becoming a port town of some significance controlled by the Blackhall family. With the Blackhall's efforts at creating a sense of civilization here, some groups from the Capital Wasteland have set up outposts in Point Lookout. Despite this however, the Swamps remain a dark and foreboding place. Untamed, and fiercely protected by the Swamp Folk.

How these factions will make their mark on the wasteland, and what lies in store for the Capital Wasteland, are questions only time will answer.

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Steve Smith
 
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