Is this a stable load order?

Post » Thu Sep 11, 2014 9:39 am

I installed the following mods and fed them into mlox. The game boots up fine, and there's no immediately apparent issues, but knowing how automated sorters like this can screw up, I was wondering if you guys could give it a once over. Are there any glaring issues that will cause trouble later in the playthrough?

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Bloodmoon Landscape Overhaul 1.1.esm
_005_ Morrowind Patch v1.6.6_beta.esm
_006_ Texture Fix 2.0.esm
_007_ Better Heads.esm
_008_ Better Heads Tribunal addon.esm
_009_ Better Heads Bloodmoon addon.esm
_010_ Morrowind Advanced.esm
_011_ GDR_MasterFile.esm
_012_ BetterBooks_AlchFormfix.esp
_013_ BTB - Spells.esp
_014_ BTB - Alchemy.esp
_015_ BTB - Settings.esp
_016_ Better Clothes Complete (BTB Edit).esp
_017_ DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp
_018_ IceNioLivRobeReplacerPLUS (BTB Edit).esp
_019_ Talrivian's State-Based HP Mod v.2.2.esp
_020_ Almalexia Armor (BTB Edit).esp
_021_ Quick Char (Timescale Edit).esp
_022_ Vality's Ascadian Isles Addon (Texture Fix Edit).esp
_023_ Vality's Bitter Coast Addon (Texture Fix Edit).esp
_024_ Area Effect Projectiles (PAR Edit).esp
_025_ LGNPC_NoLore.esp
_026_ Daggerfall Collection Ver 1.1 (BTB Edit).esp
_027_ ASE Complete (BTB Edit).esp
_028_ WeatheredSigns.esp
_029_ LeFemmArmor.esp
_030_ adamantiumarmor.esp
_031_ Siege at Firemoth.esp
_032_ Better Bodies.esp
_033_ Less_Generic_Bloodmoon.esp
_034_ LGNPC_SeydaNeen.esp
_035_ LGNPC_GnaarMok_v1_20.esp
_036_ LGNPC_AldVelothi_v1_20.esp
_037_ LGNPC_MaarGan.esp
_038_ LGNPC_HlaOad.esp
_039_ BTB - Equipment.esp
_040_ DN-GDRv1 (BTB Edit).esp
_041_ LGNPC_Aldruhn_v1_20.esp
_042_ LGNPC_Aldruhn_suppl.esp
_043_ LGNPC_Pelagiad.esp
_044_ LGNPC_TelMora_v1_30.esp
_045_ LGNPC_Khuul_v2_21.esp
_046_ LGNPC_VivecFQ.esp
_047_ Less_Generic_Nerevarine.esp
_048_ EcoAdjCrime (Tresspass Edit).esp
_049_ EcoAdjMerchantSkills (Disposition Edit).esp
_050_ New Argonian Bodies - Mature.esp
_051_ New Khajiit Bodies - Mature.esp
_052_ Less_Generic_Tribunal.esp
_053_ Quieter_UI_Sounds.esp
_054_ BTB - Character.esp
_055_ LGNPC_TelUvirith_v1_20.esp
_056_ LGNPC_SecretMasters_v1_30.esp
_057_ LGNPC_IndarysManor_v1_51.esp
_058_ LGNPC_VivecRedoran.esp
_059_ LGNPC_PaxRedoran_v1_20.esp
_060_ Syc_HerbalismforPurists.esp
_061_ Illuminated Windows v1.2.esp
_062_ A_flock_of_seagulls.esp
_063_ Service Requirements (BTB Edit).esp
_064_ MW_Adv_Required (BTB Edit).esp
_065_ Better Music System (BTB Edit).esp
_066_ Morrowind Code Patch Showcase.esp
_067_ The Neverhalls.esp
_068_ sm_ForgottenHalls.esp
_069_ Clean bcsounds.esp
_070_ Clean EBQ_Artifact.esp
_071_ Clean entertainers.esp
_072_ Clean master_index.esp
_073_ Illuminated Windows - Bloodmoon v1.2.esp
_074_ Syc_HerbalismforPurists_BM.esp
_075_ Syc_HerbalismforPurists_TB.esp

User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Thu Sep 11, 2014 5:58 am

I don't recall the specifics at the moment but there is an issue with LGNPC's NoLore Mod. LGNPC is working on it but has not issued a fix afaik. A search for NoLore in the forums should turn up those specifics. IIRC, it made Khajitt respond strangely, and LGNPC recommended to not load it until they could get it fixed.

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Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Thu Sep 11, 2014 6:50 pm

According to older topics, that bug was fixed in v1.01. I have v1.02, so it shouldn't be a problem.

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Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Thu Sep 11, 2014 6:33 am

Morrowind Code Patch Showcase.esp doesn't need to be loaded for the MCP to work, it just shows some of what MCP changes. Also, you should use Wrye Mash's patcher to combine any leveled lists you have.

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Isaiah Burdeau
 
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Joined: Mon Nov 26, 2007 9:58 am


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