Technology- Non-Canon

Post » Fri Sep 12, 2014 12:02 pm

We see a lot of pre-war technology left over that survived the bombs falling and often encounter the odd robot on pacification routines in the wastelands as well as in service to the intrepid wasteland engineer who has them guarding their settlement. In FO3 we could teach Big Town how to reactivate old robots for their protection...

Now as a participant and gamemaster of Tabletop RPG's and my current Fallout derived campaign that I am running for my group I got to thinking about what other technological wonders could exist in secret government labs or places like the Commonwealth...

Feel free to review my past postings and comment on them and leave ideas for their related topics.

Original postings

http://www.gamesas.com/topic/1501197-vehicles-non-canon/

http://www.gamesas.com/topic/1501197-vehicles-non-canon/

http://www.gamesas.com/topic/1487537-fallout-esque-apocalypse-tabletop-rpg/

http://www.gamesas.com/topic/1506971-pre-war-armor/

http://www.gamesas.com/topic/1505064-weapons-non-canonexperimental-prototypes/

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Elena Alina
 
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Post » Fri Sep 12, 2014 9:03 am

Robots-

I have several prototype units that could be found and used in their relevant combat roles and environs.

Mister Squid

An aquatic variation of the Mister Gutsy designed for use against enemy vessels and to patrol friendly seaports.

Mister Octopus

An aquatic variation of the Mister Gutsy designed for use against enemy vessels and to patrol friendly seaports.

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Mark
 
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Joined: Wed May 23, 2007 11:59 am


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