[RELz] Valenwood Islands

Post » Sat Sep 13, 2014 6:13 am

The suggestion for a block is based on a recent restart of the game - with several big quest mods. One adds a character who tells me I need to save the Heir first ... another had a starting character who was desparate to get into the tutorial dungeon to get me to help, and a third got mis-triggered and spawned a stray Xivali who promptly got killed off. Setting up some kind of block means your mod automatically becomes more compatible with any others, as nothing can start until YOU choose to let it.

For a similar reason, I always use SM Plugin Refurbish - not for mke the heap of keys, notes and information as I enter the sewers in the tutorial. I have to actually go looking for the DLCs now...

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Brooke Turner
 
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Post » Sat Sep 13, 2014 10:14 am

Thank you - I will :)

I originally had a fame/infamy block which requires the player to have a certain amount of fame and infamy (20) before the town crier gives them a flier. Maybe I could reinstate that?

In any case, if you want to start the mod in the second (unreleased) alpha, you have to directly approach the town crier in the Counts' Arms in order to start the quest. There's no intrusive update in the beginning, you can trigger it at any time you want to.

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Mari martnez Martinez
 
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Post » Fri Sep 12, 2014 9:04 pm

Main post updated :smile:

The second alpha should come in the next few days.

Edit: A http://youtu.be/C-xTa-dHGnI of the latest Main Quest footage :)

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Beth Belcher
 
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Post » Sat Sep 13, 2014 5:01 am

The second alpha is now ready for testing. :)

It's now load order independent, has an UL Snowdale patch, a world map and a whole lot of new stuff! Sign up for testing http://www.theassimilationlab.com/forums/topic/13982-alpha-sign-up-thread/. :D

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vicki kitterman
 
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Post » Sat Sep 13, 2014 4:20 am

What's left to do is making the missing interiors in the mod and making Post-MQ content. :) The followers need some more basic features as well. After that, the mod will be ready for release :D

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Lynette Wilson
 
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Post » Fri Sep 12, 2014 6:48 pm

Looking good Envy! :thumbsup:

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Stryke Force
 
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Post » Sat Sep 13, 2014 1:19 am


Thank you :)

All features are complete and are now undergoing final testing. So a release should be soon :)
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Causon-Chambers
 
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Post » Fri Sep 12, 2014 10:24 pm

Woo! I can't wait! :D

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Amy Gibson
 
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Post » Sat Sep 13, 2014 7:00 am

Thank you :)

Still have two paths left to debug and to generate the landscape textures (as the previous LOD was too detailed).

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Rex Help
 
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Post » Sat Sep 13, 2014 1:50 am

The mod is finally uploaded! Enjoy, everyone! :)

http://www.nexusmods.com/oblivion/mods/45533/?

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Adam
 
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Post » Sat Sep 13, 2014 7:16 am


Instant download. Thank you!
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Alyesha Neufeld
 
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Post » Sat Sep 13, 2014 6:42 am

Glad to have finished this and released it :)

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Chris Johnston
 
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