I have the Gun Runners arsenal but I also have a mod that is conflicting with it somehow. I can't get the sawn-off shotgun to fire GRA ammo. (There are other weapons which have the same problem but this is a good example). It fires EMP ammo from a mod which adds just that and there are no mods affecting the gun itself, or any other. Here's my mods in load order:
These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.
FalloutNV.esm Active
DeadMoney.esm Active
Contains dirty edits: 403 ITM, 51 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.
HonestHearts.esm Active
Contains dirty edits: 121 ITM, 10 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.
OldWorldBlues.esm Active
Contains dirty edits: 124 ITM, 0 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.
LonesomeRoad.esm Active
Contains dirty edits: 240 ITM, 6 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.
GunRunnersArsenal.esm Active
Contains dirty edits: 97 ITM, 0 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
NevadaSkies.esm
Project Nevada - Core.esm Active
Bash Tag suggestion(s): {{BASH: Invent}}
Project Nevada - Equipment.esm Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Delev, Graphics, Invent, Names, Relev, Scripts, Stats}}
Requires: New Vegas Script Extender and Project Nevada - Core.esm
Project Nevada - Rebalance.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Invent, Names, Stats}}
Project Nevada - Cyberware.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
The Mod Configuration Menu.esp Version 1.5 Active
FalloutNVCheatTerminal.esp Active
HoverBoard.esp Version 1.5 Active
EMP Ammo Expansion.esp Active
Colossus T49.esp Active
FlashlightNVSE.esp Version 1.22 Active
Incompatible with: Project Nevada - FlashlightNVSE.esp
realistic headshots.esp Active
NevadaSkies - Ultimate DLC Edition.esp Version 1.4.2. Active
I can't load GRA last as it is an esm which can't be loaded after an esp, so what can I do? I'm not sure which mod is conflicting, but it appears that a few other people have had this issue, and the cause has been mods, yet nobody has come up with a solution.