It's based on Bomret's Normal Maps and HiRes Lanes, topped with Vibrant Textures.
On top of that I'm using QTP3R for all things relating to snow, ice and the Jerall Mountains, and Detailed Terrain.
And finally all of Ampol's Textures.
For Trees I'm using Mikal's Plants, Trees, and Fauna, RPG Black Dragon Trees and Enhanced Vegetation 100& and Darker Canopy Shadows.
For Grass I'm using Diverse Grasses and RPG Black Dragon Low Tri Poly Grass (small, no reduction).
For LOD I'm using PK's Landscape Lods and Xerus'. PK is more complete, but I think Xerus is slightly better. But maybe mixing is not a good idea?
For Water the only water I think look realistic is Enhanced Water, so that is an easy choice for me. And Water Refraction Blur makes the reflections look far better.
So all in all I'm very happy with how my game looks now, except for the snow and ice. The area north of Bruma and much of the Jerall Mountains feels more like it's a thing layer of hoarfrost then real snow. So the combination of snow covered trees and a http://i176.photobucket.com/albums/w179/octavius243/Pingla%20Pinglason/ScreenShot104.jpg?t=1267907111 does http://i176.photobucket.com/albums/w179/octavius243/Pingla%20Pinglason/ScreenShot105.jpg?t=1267907157. In real life trees don't stay snow covered for long.
Any suggestions on texture replacers to make it look more realistic?