would underwater cities be fitting in Fallout?

Post » Sat May 15, 2010 7:03 am

Most of the base where the brain in a jar guy was at in Point Lookout is under water. Bethesda just did such a great [censored] job of streamlining it into the game you all just forgot.

A whole city surrounded by glass would be dumb. Even a vault built in the water would be out there. In kind of a bad way.........
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Maria Leon
 
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Post » Sat May 15, 2010 11:41 am

Honestly, I think Bioshock fits nicely in Fallout as is.

It's pretty much identical to the Fallout ambiance already.

It just has psychic powers.
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Beth Belcher
 
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Post » Sat May 15, 2010 11:21 am

Sorry, Your post was actually really good, and I like the idea. However, I had to nit-pick on this, thats not Science Fiction, its science fact. Got a Kettle? Boil sea water, Capture water vapour, wait to cool and reform as liquid, tada - Drinkable water. I think the radiation would also be negligable.

There are desalinisation plants in gulf nations and Australia doing this on a large scale.


Ah, well you learn something new every day :-) I guess the sci-fi part comes in the fact that such a thing would have to be available on a large boat floating in the ocean and available to thousands of people who require it, so that essentially when a tap is turned on in the boat, the water is safe, I don't know if this exists currently, I assume submarines for example have to take their own supply with them, they're not just turning on a pump and bringing the ocean water inside, but having never been in a submarine I guess I don't know that for sure.

Within this setting (either for a Fallout game or another game where the premise is that land is barely habitable and someone had the idea of moving out to sea), there's all sorts of possibilities for conflict (someone attempting to sabotage it, either similar to the ending of FO3 or in a completely different way, or just threatening to destroy it if they aren't given something they want, not allowing certain people like the ghouls access to it, etc). It would be an interesting Fallout DLC for one set close enough to the Ocean for that to make sense (I don't think the courier is going to be walking from Vegas to the coast of California to hop aboard something that will take them out to sea).
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Chris Duncan
 
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Post » Sat May 15, 2010 6:00 pm

Well there's Rivet City, but I suppose something bigger than one carrier, but a group of ships nearby together making a community.


Sort of, though Rivet City is docked. I'm thinking something literally in the middle of the Ocean, hundreds of miles away from land, with nowhere to run. Your boat or whatever is destroyed on the way to it, and the only way to get back is to either repair it using parts from the carrier itself, finding an old working lifeboat, I don't know... and figuring out a way that whatever decision you make to get back to land screws over one or more factions on the boat (using parts from the purifier pump to fix your own boat for example if you're an evil character, which would result in everyone dying after you leave, or maybe you just steal a functioning lifeboat that belongs to one of the factions, etc).
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Avril Louise
 
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Post » Sat May 15, 2010 6:38 pm

How about a cruise ship? Maybe there could be a sunken cruise ship several hundred meters from the coast, with only a small part of it poking out of the water. Since cruise ships are basically giant floating hotels, the inside of one could look like a city.
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Alina loves Alexandra
 
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Post » Sat May 15, 2010 8:33 am

Well there's Rivet City, but I suppose something bigger than one carrier, but a group of ships nearby together making a community.

And using retro mini-submarines like Sleeping Beauty to get around.

http://en.wikipedia.org/wiki/Sleeping_Beauty_(canoe)


I really need to get one of those.

Oh for the days when Britain was inventive...
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Ernesto Salinas
 
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Post » Sat May 15, 2010 8:05 am

Don't need to ripoff BioShock.


agree. Make something original.
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Greg Cavaliere
 
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Post » Sat May 15, 2010 12:31 pm

Honestly, I think Bioshock fits nicely in Fallout as is.

It's pretty much identical to the Fallout ambiance already.


It really does. They could almost be in the same universe.
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tannis
 
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Post » Sat May 15, 2010 8:51 am

It really does. They could almost be in the same universe.

I don't quite follow :confused:.
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George PUluse
 
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Post » Sat May 15, 2010 9:04 am

Boishock and Brink were both based off of the idea of a city in the dea during some kind of apocalypse of either a siciety or workd civilization.


and bioshock does have a retro feel.. but i believe its more of a 30s-40s feel
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Megan Stabler
 
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Post » Sat May 15, 2010 4:49 pm

Boishock and Brink were both based off of the idea of a city in the dea during some kind of apocalypse of either a siciety or workd civilization.


and bioshock does have a retro feel.. but i believe its more of a 30s-40s feel


Yeah, it has a retro feel, so does Mafia II :shrug:. That alone isn't a real reason to clump them both together is it?
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Rachel Cafferty
 
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Post » Sat May 15, 2010 10:42 am

Yeah, it has a retro feel, so does Mafia II :shrug:. That alone isn't a real reason to clump them both together is it?

no, i dont thik it really is.
there are a lot of different elements. aside from the ending of a society and a retro feel.


to suggest they should be clumped together would be like saying that all sci fi is the same.
i just cant get on that party wagon.
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Amie Mccubbing
 
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Post » Sat May 15, 2010 11:05 am

An underwater city, no I don't really think so.

But if you take the Vault "Societal Preservation Program" into consideration and it's track record I imagine there could possibly have been one or two underwater vaults out there. One would have been a "control" vault that would have functioned as advertised, a safe-house for a nuclear holocaust. It could possibly have been given an assignment to conduct a number of various (with maybe one or two controversial) research projects regarding deep sea flora and fauna. Just like the doors of the control vaults on the surface, the airlock of the underwater vault that allows access to a mini-sub or whatever wouldn't open until after a set time.

The other underwater vault would have had deliberate problems. Faulty seals that would have be replaced periodically along with leaky pipes that need to be repaired on a more constant basis. This could make most, if not all parts of the vault have an inch or more of standing water. Imagine all the cases of trench foot that would occur with some requiring amputation due to gangrene. This vault would ultimately be doomed to failure like many others. The occupants would either commit suicide, kill each other off or force open the airlock, compromising the pressure and thus flooding or crushing the vault like a tin can.
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+++CAZZY
 
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Post » Sat May 15, 2010 1:15 pm

i think an underwater social experiment would make even less sense than the social experiments on land.
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Ria dell
 
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Post » Sat May 15, 2010 8:51 pm

For Lakelurks maybe xD.
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~Amy~
 
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Post » Sat May 15, 2010 12:32 pm

I don't quite follow :confused:.


What I mean is, with a few changes, one could almost see the events which occur in both games as taking place within the same universe, only in different parts of the timeline (for instance, the events of the first bioshock taking place before the great war began).

When I say "a few changes" though, I really mean "some major changes" since as it stands now, the only thing the two universes have in common is the retro-futuristic feel (and two characters which surpisingly resemble Howard Hughes). Still though, thats a start.

Even though the two games aren't the same and really shouldn't be clumped together. I still can't help but say that they do remind me of each other.
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sarah simon-rogaume
 
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Post » Sat May 15, 2010 8:37 am

not throughout the wholegame but one city or location would be cool
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Kevin Jay
 
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