Help me with ideas for an Enchanter

Post » Sat Sep 27, 2014 2:14 pm

I have some ideas rolling around in my head for character builds that I haven't quite decided on yet. Maybe you guys can help.

One of them is an enchanter. I want this character to have to rely on enchanting and not focus too much on the power of weapon skills or heavily armored defense. I want to use every aspect of enchanting including some of the little used enchantments like turn undead, banish and fear. One thing I want is the character to carry a lot of different daggers and either have no or light armor. This character could also use magic, a bow, or a shield because all of those can take advantage of unique enchantments.

I was thinking of what secondary skills to used based on how useful enchanting was at enhancing those skills. If that doesn't make sense here are examples:

Enchanting not too useful: Conjuration, Illusion, heavy armor, light armor. Conjuration and illusion are not spells that usually have to be cast over and over, so spell cost tends to not be a big deal and enchantments that fortify armor skills are almost worthless.

Enchanting very useful: Destruction, Restoration, Alteration, Block, Sneak. Enchanting for cost reduction can really help destruction and certain spells like wards and paralyze. Enchanting can greatly increase your sneaking and blocking effectiveness (even more than taking perks for those skills). Of course you can increase weapon power too, but I'm not interested in that.

So based on that I might make an enchanter who uses daggers, sneaks also uses destruction, restoration, and alteration but I'm not exactly sure how those skills fit together or how this guy would go into combat. Of course staves are great too. What do you guys think? Are their any master enchanters out there? I'm not looking to be super powerful, just want an interesting playthrough.

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Stacey Mason
 
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Post » Sat Sep 27, 2014 12:28 pm

Actually I think you should use Conjuration, not as an enchantment perhaps but as fighting tool: spawn an minion to do deal with the nonsense of fighting that bandit whilst you are busy enchanting... it will also help if you aren't wearing armour as enemies will focus on your minion.

speechcraft will come in handy too when buying soul gems or selling your enchantments....

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sarah
 
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Post » Sat Sep 27, 2014 9:48 am


So just stay in front of the enchanting table, and if I get attacked just summon an atronach and keep enchanting?
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Jessica White
 
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Post » Sat Sep 27, 2014 6:14 pm

well you said you wouldn't be focusing much on combat and if you're only wearing clothing/light armour and get swamped you are going to die quickly so having an Atronach around can be useful to keep your enemies busy and gives you time to soul trap them without getting killed in the process.

I suppose you could hire an Sellsword/Follower too but you have to look after them (unless you get one of the unkillable followers) much easy to have an Atronach which you can summon whenever you need them.

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Luna Lovegood
 
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Post » Sat Sep 27, 2014 6:33 am


I won't die quickly. If I get swamped, that's what fear, turn undead, and banish enchantments are for.
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Cool Man Sam
 
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Post » Sat Sep 27, 2014 4:38 pm

My current character is a lvl 48 sneaky enchanter, with 1H & destruction. Early levels required a follower (a.k.a. bait) due to how the effectiveness of enchanting scales on the level curve. Also had to invest some in smithing for the very same reason, to offset how weak early enchantments can be. I chose not to be a "perk chaser" though because getting to be overpowered with enchanting at later levels is very easy, and that's not what I wanted. After lvl 30 or so I just let things progress naturally and rarely visit the level up screen, or if I do I'll only spend a point or two and leave the rest.

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Fluffer
 
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