[Help] Custom Armor Darkens & Flickers Character when Eq

Post » Tue Sep 30, 2014 6:20 pm

Hello good people of the Skyrim modding community! I've created an armor mesh from scratch in 3ds Max, imported it into Skyrim, and have come across a particular problem that I've yet to find a solution for.

Q: Why is the entire character mesh darkening and flickering whenever I equip my custom built armor?

An Image of the Problem will be placed here as soon as a MOD allows me to post links. Sorry for the inconvenience.

The following is a list of information that might help you provide an answer:
  • The armor occupies three parts of the character: the body (SBP_32_BODY), the forearms (SBP_34_FOREARMS) and the calves (SBP_38_CALVES).
  • The entire armor mesh is comprised of three chunks named body, body-armor and limbs.
  • The body and body-armor chunks are hand made and share the same BSLightingShaderProperty values as the orcish armor (cuirassm_1.nif).
  • Custom textures were created for the body and body-armor chunks in the .DDS format (diffuse/opacity & normal/specular).
  • The limbs chunk has been taken from the male body mesh (malebody_1.nif ) and uses the approriate BSLightingShaderProperty and textures.
  • In NifSkope the NiTriShapeData has normals and the BS Num UV Sets are set to 4097 (save for the limbs which have no normals and are set to 1).
  • Updating the Tanget Space for each chunk in NifSkope did not resolve the issue.
  • Each piece of the mesh shared the same smoothing group when exported from 3ds Max.
  • When uploaded to another engine and using the same maps the armor displays correctly.
One note of particular interest is that darkening and flickering of the character mesh vanished after I removed the body and body-chunks from the .nif (essentially equipping just the limbs chunk).

Any help towards resolving this issue will be much appreciated!
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Sarah Evason
 
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