Q: Why is the entire character mesh darkening and flickering whenever I equip my custom built armor?
An Image of the Problem will be placed here as soon as a MOD allows me to post links. Sorry for the inconvenience.
The following is a list of information that might help you provide an answer:
- The armor occupies three parts of the character: the body (SBP_32_BODY), the forearms (SBP_34_FOREARMS) and the calves (SBP_38_CALVES).
- The entire armor mesh is comprised of three chunks named body, body-armor and limbs.
- The body and body-armor chunks are hand made and share the same BSLightingShaderProperty values as the orcish armor (cuirassm_1.nif).
- Custom textures were created for the body and body-armor chunks in the .DDS format (diffuse/opacity & normal/specular).
- The limbs chunk has been taken from the male body mesh (malebody_1.nif ) and uses the approriate BSLightingShaderProperty and textures.
- In NifSkope the NiTriShapeData has normals and the BS Num UV Sets are set to 4097 (save for the limbs which have no normals and are set to 1).
- Updating the Tanget Space for each chunk in NifSkope did not resolve the issue.
- Each piece of the mesh shared the same smoothing group when exported from 3ds Max.
- When uploaded to another engine and using the same maps the armor displays correctly.
Any help towards resolving this issue will be much appreciated!