Here is one tip for NMM:
If a mod asks to replace a file that is NOT from another mod, do NOT let it replace it on the filesystem, because you cannot roll back.
I installed Enhanced Character Edit for some textures that required it. The mod asked to replace chargen.dll and a few more files in the SKSE and other folders. Since then CTD as soon as SKSE is loaded with some error GetUseSound function doesn't work.
After ~2 hours of troubleshooting yesterday, I am going to reinstall Skyrim
I heard Mod Organizer (MO) is good in patching and version handling (like a repository, which is also generated from several different sources and patched versions), but I like having manual access to some files and it is known to cause issues with certain mods.
I watched the Gopher videos, but do not want to hop onto a hype here.
I do run a few SkyProccer like ASIS and Automatic Variants and combined with SUM.
I like to bring all images to one resolution and compress them with Optimizer in loose files form and BSA archives.
These two operation would each produce one override patch or do I get an override patch for every single mod or file that is changed?
I would like to do some ini tweaking in the Data/SKSE/Plugins folder, which I believe is also handled by MO and I would even for small ini changes need to run i.e. notepad++ from MO then.
It works OK with NMM, but then you are stupid or do not pay enough attention, like I did yesterday and *bang* Skyrim is broken.
Anything above that does absolute not work with MO?
p.s. one addition:
For the override with optimized images, it would mean I have one gigantic override patch at the end of the list for nearly every single image in the official, DL and mod content?