I've seen many mods do this, they have one mesh that is used and different textures are applied on that mesh depending on the armor/clothing piece chosen in-game.
How do you do this? Is it a NifSkope thing? I've looked at the BSLightShaderProperties of these kinds of meshes and there seems to be only one mesh linked there (plus normal map).
Can these reskins have different armor values?
Can they have different armor types? eg Light Armor, Heavy Armor.
Can they have different crafting materials depending on the reskin?
Thanks.