Game Crash Script

Post » Fri Oct 03, 2014 3:55 am

Hi there,

I am trying to build a mod for a research project in media psychology. Part of the mod is that the game suddenly crashes once after entering Bleakfalls Barrow without loosing the game progress. To accomplish this, I created a new trigger area after the dungeon entrance with the following script:

Scriptname QuitAfterTimeIntervall extends ObjectReference{Quit Game after Quicksave & 10s}import gameimport debugbool property doOnce = TRUE auto{Fire only once? Default: TRUE}bool property disableWhenDone = FALSE auto{Disable after activating? Default: FALSE}bool property playerOnly = TRUE auto{Only Player Triggers? Default: TRUE};************************************auto State waiting    Event onTriggerEnter(objectReference triggerRef)        Actor actorRef = triggerRef as Actor        if(triggerRef == game.getPlayer())            ;debug.messagebox("start")            if disableWhenDone                Self.Disable()            EndIf            Utility.Wait(1.0)            Input.TapKey(63)            Utility.Wait(5.0)            Quitgame()            if doOnce == TRUE                gotoState("allDone")            endif        endif    endEventendState;************************************State allDone    ;do nothingendState;************************************

However, after testing the mod, I realized that the script-state is also part of the quicksave. Consequently, the game crashes over and over again when loading the quicksave. Basically, what I want to do is the following:
1. save the game
2. prevent the game from crashing the game after reload
3. crash the game
As a resoult the player should enter Bleakfalls Barrow, expierience a game crash, reload and play on.
Can you provide me with any help for this strange kind of script that probably noone will ever be needing again? :wink:
Cheers!
Burney
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