Questions on using FO3Edit to Fix a Mod

Post » Sat Oct 04, 2014 3:46 pm

Hey folks, thanks for taking the time to look at this. I've played Fallout 3 for years now, maybe the same as a lot of you, but I'm not anywhere near as up as I probably should be on modding my games. I have the set up I prefer as far as the mods have been downloaded, activated and arranged with Nexus Mod Manager in a respectable load order. The only difficulty I'm running into currently is with a single .esp belonging to Gopher's Advanced Recon series, in this case, the Advanced Recon Gear.esp, which is coming mostly from his Thermal Nightvision Mod + the Mister Burke's Key attachment. When I had initially set everything up with a load order I will list below, I received some errors in FO3Edit that looked like this:

When I ran this by a member of the Nexus, they suggested this was due to items being referenced for placement that were not there, or perhaps mislabled, or something. This person was extremely helpful in arranging to fix the .esp for me, which removed that error from the background load, and the game ran fine, no issues. In the game however, Mister Burke is supposed to be carrying for both pickpocket & drop-on-death a key to his Megaton house. where several of the mark I nightvision items are located. With the fixed .esp, the key was no longer there. I do show in the original drop down for the Advanced Recon Gear.esp that there was a section for Non-Player Character, where Mister Burke was stashed and on whose person the key was located.

Not being a mod maker or even much of a tweaker, I'm not sure how to go about using FO3Edit, if FO3Edit is the right program, to go about resolving this, and I was wondering if there was anyone here who had some suggestions in that regard? Obviously I really don't know how much effort of explanation would be involved, so I'm probably just going to play the game & console-hack the door in the meantime. It runs too beautifullly for me to just let it sit. Greatly appreciate any help or assistance that can be offered, even if it's just a bit of a direction on where I can begin looking for the solution myself with a little better map & compass than I currently have.

It should be mentioned I PM'd gopher a few days ago, but considering things, I felt it was best to set out more than one fishing line for the experienced.

my load order:

Spoiler
GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
aHUD.esm=1
iHUD.esm=1
CINEMATECH.esm=1
Advanced Recon Tech.esm=1
DCInteriors_ComboEdition.esm=1
Detect Traps.esm=1
ImaginatorFO3.esp=1
Advanced Recon Gear.esp=1
DarNifiedUIF3.esp=1
FO3_WRP.esp=1
KHWeaponscanner.esp=1
Bornagain Outcast T-45d Texture Patch.esp=1
Bornagain Reillys Rangers Helmet Texture Patch.esp=1
Bornagain Zeta Combat Armor Texture Patch.esp=1
Detect Traps - The Traponator 4000.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
megalight.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Advanced Recon Range Finder.esp=1
IDreamOfElectricSheep.esp=1
Armored Duster.esp=1
Dark Justice Duster.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Directors Chair - Fallout 3.esp=1
Millenia_C96_replacer.esp=1
Millenia_CombatShotgun_replacer.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - PL.esp=1
Wills Power Armor.esp=1
Wills Power Armor Advanced Recon Patch.esp=1
Winterized_T51b_Patch.esp=1

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