Hard Trails and Dirty Business
Story
The year is 2291, and in the wasteland of what had once been the state of Montana, an up-and-coming caravan company, is starting to branch out from it’s usual little trading circles in the old state. Run by the hard-as-nails boss, Lenny Crane, a former mercenary and caravaneer himself, out of the old city of Helena, he sees that the time for expanding trade to new lands, is now.
But, the Crimson Caravan Company, a known entity, but never having a major foothold or presence in the area really, stands in his way. Luckily for him, the company is in turmoil, and the trails west look like easy pickings. Although lately, word from the California HQ wants all Crimson Caravan forward trade posts to make headways into new lands, and secure what they already control, to show more than anything, that they might be weak, but not weak enough to be messed with.
Lenny Crane and those of Helena Trading Company, want to change that, and take what western routes and trading posts they can, from the weakened and chaotic Crimson Caravan Company. Even if that means shedding blood to do it, Lenny Crane wants a westward expansion, and his caravaneers and guards are going to do just that, or die trying.
Your Involvement
In this RP, you are apart of just one of the many members of the Helena Trading Company, striking out west from none other than Helena itself, with a train of six fully packed brahmin, ready to take from the Crimson Caravan what had once been theirs, but is not to be any longer. The journey will not be an easy one, visiting new trading posts and towns, with plenty of death all around -- in and out of the wasteland. If it isn't raiders or the wildlife trying to kill you, it'll be other traders along the way.
All players will be in the same caravan, which means I will only be accepting a limited number of players, seven (7) to be exact excluding me (eight in total), and so a strict limit of Caravaneers and Caravan Guards will be put in place.
You have two choices in character, either Caravaneer or Caravan Guard. As such, both will have two different jobs. The Caravan Guard, is simple enough, it’s your job to protect not just the Caravaneers, but the cargo they’re hauling along, and that means the brahmin as well. So of course, Caravan Guards will be more combat oriented. But the Caravaneers aren’t as defenseless as they may seem, they too are tasked with protecting the cargo and brahmin, but they’ll also be given the job of tending to the animals, as well as doing whatever is necessary to get trade in favor of the company. The Caravaneer are the ones who will make expansion for the Helena Trading Company, really happen. They’ll be more trade and animal husbandry oriented, but again know how to hold their own.
I myself, will be the head of the trading party, in charge of all Caravaneers and Caravan Guards.
Also, as the Helena Trading Company isn’t near to the scale that the Crimson Caravan Company is, the type of weapons and armor will be limited. So when thinking of weapons and armor, think low-mid tech ranges, nothing plasma or power armor-like.
Rules
1. No Uber Characters/Posts.
2. No Foresight.
3. No Arguing between each other.
4. No Character Controlling others. (Unless given explicit OK by the player)
5. My Word is final on any disagreement.
6. If you have a question, PM me directly.
7. All Posts must be at LEAST a paragraph long. No Less.
8. All Posts must have DETAIL and DEPTH. Nothing flat and boring.
9. Don’t just disappear from the RP. If you can’t continue, PM me.
10. If you become trouble, I’ll kick you. You get TWO (2) Warnings.
11. Use Common Sense.
12. HAVE FUN OF COURSE!!!
Character Sheet
Name:
Age:
Race:
Gender:
Height:
Weight:
Hair Style:
Facial Hair: (If relevant)
Hair Color:
Eye Color:
Skin Color:
Body Tone:
Position in Caravan: (Caravaneer or Caravan Guard)
Armor/Clothes: (Remember low-mid tech range)
Weapon(s): (3 Max. Again, remember, low-mid tech range)
Gear: (Food, Water, Meds, Ammo, etc.)
Personality/Bio:
List of Players
- Dr. Strangelove (Caravan Leader)
-
-
-
-
-
-
-