Falskaar npc base id's

Post » Tue Oct 07, 2014 11:35 am

Does anyone know the base ID for Wilhard in Falskaar ? I am stuck in the raid at fort Urokk as Wilhard is not in the cell and the game will not advance without him .

This is my second play through of Falskaar and the same thing happened the first time . I finally found his base ID so he could be replaced and wrote it down but now I can't find it . I have searched the forums with no success . If the base id is not known would someone know where I might find it ? I would hate to bother Velicky again as I am sure he gets to many questions as is .

Respectfully,

Hagar

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Rowena
 
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Post » Wed Oct 08, 2014 12:01 am

Wilhard's BaseID is xx05ef6b, where the value of xx depends on where Falskaar is in your load order.

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x a million...
 
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Post » Wed Oct 08, 2014 1:40 am

Usually typing in the console "help [character name]" brings up their base id.

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Jade
 
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Post » Tue Oct 07, 2014 4:22 pm

Thank you both . I am not that familiar with the help file but now I know where to look .

This time adding Wilhard didn't solve my problem . After Agnar told Ulgar to open the door they all just stand there and nothing happens . Is there a way to find the quest ID and update it with the console like the wiki shows for Skyrim and the other DLC ?

Respectfully,

Hagar

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Reven Lord
 
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Post » Tue Oct 07, 2014 7:42 pm

What's the name of the quest? If you have the Creation Kit, you can open the Falskaar esm file up in that and look for the quest ID and stages. You could probably do the same thing in TES5Edit.

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Motionsharp
 
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Post » Wed Oct 08, 2014 12:08 am

Forwarding the quest via console is not advised. A lot of extra scripting happens and it will be skipped if you jump ahead.

Both Jalma[xx044d41] and Wilhard[xx05ef6b] need to be in the jail cell for the scene to progress (Along with Agnar, Thorlogh, Svegard & Ulgar just outside the bars). 1.2 (unreleased) adds extra preventative measures to ensure they are present so the scene can play. (Though the cause is still unknown. I believe it to be a mod conflict issue, perhaps related to papyrus threading/functionality)

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Robert Jackson
 
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Post » Wed Oct 08, 2014 2:43 am

Thank you for the response .

Both Jalma & Wilhard are now in the cell and the other four are just outside the cell but it seems to be stuck at this point . The dialog is there through where Agnar tells Ulgar to open the door but ends there . The first time I played through several months ago adding Wilhard fixed the problem but not this time . On your recommendation I will just let it go and find something else to do and I do thank you for your help . Great mod !

Respectfully,

Hagar

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James Shaw
 
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Post » Tue Oct 07, 2014 11:03 am

The name of the quest is "Fort Urokk" . I do not have the creation kit and I don't know anything about it or TES5Edit . Upon receiving Velicky's advice just now I will let it go and find something else to do but I do thank everyone for your time and effort with this .

Respectfully,

Hagar

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Jessica Nash
 
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