I'm writing a book and I want to use my main character in Skyrim, but I don't know how. I'm using an image from Skyrim as the character's main appearance, but I don't know what qualities to use to make it. Help?
Bio for the character:
Saena: The heroine; half of the story will be written first-person point-of-view from her perspective; Saena is the youngest daughter of an honorable, well-to-do traveling merchant named Silam; the family travels between Euna and the outskirts of the Forest regularly; Saena has an elder sister named Phana who is mainly concerned with becoming a member of the Nobility; Saena enjoys the life of the traveling merchant, but her father impresses upon her the importance of finding the source of decay in the land and stopping it.
Image:http://s2.hubimg.com/u/6372089_f1024.jpg
Template to create the character:
Race:
1-Altmer
2-Argonian
3-Bosmer
4-Breton
5-Dunmer
6-Imperial
7-Khajit
8-Nord
9-Orc
10-Redguard
Primary Virtue:
1-Valour - seeks knowledge and self-improvement via skill books and spell tomes
2-Charity - donates to beggars and temples; does favors for friendly NPCs
3-Patience - attempts to solve problems diplomatically via speechcraft or calming spells
4-Temperance - does not use drugs (skooma, moon sugar, Sleeping Tree Sap); eats and drinks in moderation
5-Diligence - does not steal or loot the dead; has a non-violent, honorable occupation
6-Kindness - does not harm or steal from friends or neighbors; only harms "evil" NPCs
Primary Flaw:
1-Pride - selects boastful speech options, obsessed with achieving 100 in a skill by any means necessary (crime, exploits, etc)
2-Greed - hoards septims and one or two other miscellaneous items; has a goal of a certain level of wealth
3-Lust - easily seduced by Daedra and other bad influences of the opposite gender
4-Gluttony - uses drugs, food, and alcohol excessively
5-Wrath - quick tempered and always resorts to violence; may kill or assault NPCs for petty reasons
6-Envy - obsessed with gaining the same power or status of an existing NPC (guildmaster, thane, Jarl, etc)
Main Talent:
1-Strength - two handed, heavy armor, smithing
2-Wisdom - restoration, destruction, conjuration
3-Intelligence - lockpicking, alchemy, enchanting
4-Charisma - speech, illusion, alteration
5-Agility - one handed, block, light armor
6-Mastery - archery, pickpocket, sneak
Current Occupation:
1-Not possible
2-Assassin
3-Alchemist
4-Blacksmith
5-Chef
6-Farmer
7-Fisherman
8-Hunter
9-Merchant
10-Miner
11-Soldier
12-Thief
Starting Location: (note: Whiterun and Riverwood are omitted from the list). This will be either your home base or your first destination after the Helgen tutorial.
1-not possible
2-Falkreath
3-Ivarstead
4-Karthwasten
5-Kynesgrove
6-Morthal
7-Markarth
8-Riften
9-Solitude
10-Winterhold
11-Windhelm
12-Other (Darkwater Crossing, Rorikstead, Shor's Stone, or Stonehills)
Fears:
1. Not possible
2. Bears
3. Daedra
4. Draugr
5. Falmer
6. Ghosts
7. Spiders
8. Spriggans
9. Trolls
10. Vampires
11. Wisp Mothers
12. Other (Dungeons, Magic, Necromancy, etc)
Interests:
1. Not possible
2. Agriculture - Learns from farmers and alchemists; collects plants and fungi for alchemy; interested in adding a garden to your home
3. Architecture - Studies the structural design of buildings, forts, houses, keeps, and ruins. May be obsessed with Dwarven or Nordic ruins.
4. Beastiary - Collects Herbane's Beastiary books and studies the habits and dwellings of Skyrim's creatures
5. Barter and Economics - Worships Zenithar, seeks/makes haggling potions, imposes rules and restrictions on what can be traded with merchants.
6. Culinary Arts - Samples and rates the food and drink at various inns. Invents new recipes. Plans lavish meals that incorporate alchemy ingredients (venison smothered in troll fat, snowberry jam, etc)
7. Fitness and Exercise - starts each day with a morning sprint, works out at sawmills (lifting logs, chopping wood), swims regularly
8. History - collects books on history and takes on quests pertaining to historical events
9. Horseback Riding (for pleasure) - takes horseback rides at sunrise or sunset when relaxing in a town or village.
10. Mountain Climbing - obsessed with climbing Skyrim's highest mountains
11. Politics - interested in people's opinions about the Empire, the civil war, and political figures in Skyrim
12. Theology - studies Aedric and Daedric religions
Motivation:
1. Not Possible
2. Research: you came to Skyrim to learn about a specific topic unique to the region
3. Mystery: you are looking for clues about the sudden death of a friend or family member
4. Vengeance: you crossed the border to find and kill the person who murdered a friend or family member
5. Family Heirloom: you are searching for a weapon or piece of jewelry that once belonged to your family
6. Exile: you were cast out of your home region due to a crime or allegations of a crime
7. Redemption: you are trying to right a wrong you committed in the past
8. Recovery: you suffered from a debilitating disease or injury that caused your skills to diminish. You came to Skyrim to train yourself back to strength.
9. War: you came to Skyrim specifically to join the Stormcloaks or the Empire
10. Love: you are trying to locate a lost love, who could be alive and well or long dead
11. Pilgrimage: you came to see the shrines, the temples, the Gildergreen, or to collect Daedric artifacts
12. Wealth and Power: you are seeking power (Thanehood, guild leadership, etc) and/or money (jewels, houses, gold).
Please Help!