Remember how Daggerfall had an advantages vs disadvantage system? I've been interested in trying to replicate that. Replicating that by upon the game being launched, and either a new game started, or a game loaded, a menu pops up. This only happens once per characters game (a bit similar to those choose your class mods for Skyrim).
And anyways, the game asks you, to choose anywhere from 1 to 6 advantages, or NO advantages if you want, and for every advantage you choose, you must choose a disadvantage as well. It would be similar I think, to a simple addspell/addperk script, but much much much much more complicated.
And there's a few advantages/disadvantages you cannot combine with each other. For example...
Shadow Vitality: Regenerate 2 health per second while at night or indoors. (Can't be combined with Solar Vitality)
Solar Vitality: Regenerate 2 health per second while outdoors in daylight. (Can't be combined with Shadow Vitality).
Night Person: You have 15+ to every attribute and skill when outside of sunlight... But have 20- to every attribute and skill when in it.
Early Bird: You have 15+ to every attribute and skill when in sunlight... But have 20- to every attribute when not in the suns rays.
These are traits/perks I wouldn't want it to be possible to combine together, because they'd completely contradict each other.
As well as some traits intended to make you a squishy wizard, or a warrior whose bad at spells. And if you don't want to be a squishy wizard, or magically inept warrior... You can either entirely skip over some traits, or choose some traits made specifically for battlemages for instances.
While I think a choose your perks/traits script is very possible, is it possible to make the script, so that for every advantage trait someone chooses, they must choose a disadvantage as well?
And with such a script, is it possible to make some perks/abilities/traits, like Night Person and Early Bird, unable to be combined with each other?