At the suggestion of Lachedon, I have started this thread to discuss Todd's game design philosophy of "less is more." I think the ultimate logical conclusion of this plilosophy may be the elimination of skills entirely. Sounds like a radical concept, but so did the elimination of classes and attributes, when he first announced that.
In the latest game, character differentiation is primarily determined by perks, and the biggest impact of skills is determining what perks you can take. Seems to me that you could make a simpler system by just eliminating skills altogether and just have a bunch of perk trees centered around themes, but not directly tied to a skill.
They would need to figure out a way to dole out perks, but there are various ways they could do that. Killing a boss monster (like aborbing a dragon soul) might be one way. Or various skill books (I mean perk books) scattered around the land. I am sure there are other ways.
Mind you, I am not advocating that they eliminate skills. Quite the opposite, in fact. I think less is not more.
But I do think it is the logical conclusion from Todd's "less is more" design philosophy and it would not surprise me if the next iteration eliminated skills entirely.
This thread is for discussing all aspects of this "less is more" philosoply in Elder Scrolls games. Elimination of skills is just one example.
So, what do you think about the "less is more" design philosoply as applied to Elder Scrolls games?