Skipping the Gamemode block.

Post » Thu Oct 23, 2014 6:31 am

I have a major quest running and after it's finished I want the script to keep running (so I won't stop the quest), but I have a lot inside the Gamemode block and I'm wondering if I just do a condition check at the start of that block (If bFinished != 1) will the game skip past the entirety of it and waste no more time?

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Spooky Angel
 
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Post » Thu Oct 23, 2014 4:11 am

Why not set up a quest stage and have the Gamemode stuff stop when it reaches that point, and let the rest keep going?
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amhain
 
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