Okay, so I know that Power Attacks cost stamina, but the only way to balance my mod well would be to make normal attacks cost a smaller amount of Stamina.
In vanilla (unless I'm mistaken) a power attack costs (20 + weapon weight) * 2.
Currently I am playtesting a simpler equation. 4 * weapon weight. I expect it will go up soon.
But anyway, I want the cost of swinging a weapon (one or two handed) to be equal to the weapon's weight. Does anyone have any good ideas for how to do this? I've seen other people do similar things, but I think their methods are rather clunky. I would just have a perk that applies a spell to yourself every time you swing, but I don't think there is an entry point for that. All hte apply spell ones that I see are for applying spells to the opponent.
Thanks for your help. I get the two issues I'm working on ironed out, then I can playtest properly (w0000h!)