Normal weapon attacks cost stamina

Post » Sun Oct 26, 2014 1:43 pm

Okay, so I know that Power Attacks cost stamina, but the only way to balance my mod well would be to make normal attacks cost a smaller amount of Stamina.

In vanilla (unless I'm mistaken) a power attack costs (20 + weapon weight) * 2.

Currently I am playtesting a simpler equation. 4 * weapon weight. I expect it will go up soon.

But anyway, I want the cost of swinging a weapon (one or two handed) to be equal to the weapon's weight. Does anyone have any good ideas for how to do this? I've seen other people do similar things, but I think their methods are rather clunky. I would just have a perk that applies a spell to yourself every time you swing, but I don't think there is an entry point for that. All hte apply spell ones that I see are for applying spells to the opponent.

Thanks for your help. I get the two issues I'm working on ironed out, then I can playtest properly (w0000h!)

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Brooke Turner
 
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Post » Sun Oct 26, 2014 8:41 am

With SKSE, you can use GetWeight on akActor's equipped weapon.

Also, I have a mod similar to this which I'll be completely overhauling soon with an MCM, only one .esp, and a few other features requested (all toggleable, of course). It's called http://www.nexusmods.com/skyrim/mods/58109/?. It uses a MGEF with IsAttacking on the spell as a condition.

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Bethany Watkin
 
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Post » Sun Oct 26, 2014 12:56 pm

Thanks for the advice.

The one I'm making is going to end up being a fairly large one. I'm just trying to get the core combat mechanics into a testable condition.

Would you mind if I took a look under the hood of your mod?

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butterfly
 
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Post » Sun Oct 26, 2014 2:09 pm

Sure. Go ahead.

I really need to fix it up though, I was gonna do all the stuff for 2.0 (well MCM and such) before I released it, but then I had a really tight schedule so I just released it.

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Alex [AK]
 
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