My realization about Mothership Zeta. This must be a joke.

Post » Sat Nov 01, 2014 10:56 am

I've come to realize that there are no perks on Mothership Zeta and that its pretty much running around shooting up Aliens. Don't get me wrong, I enjoy Fallout 3 and only did this dlc to get more XP. Which is the only reason why I'm doing the DLC.

I'm guessing Bethesda realized that they've given enough perks....or something like that. I noticed there really isn't a story line what so ever. You get abducted and you pretty much kill a squad of aliens just to escape. This is the one dlc that is the least creative that Bethesda has come up with. There is nothing but killing alien after alien. I almost didn't feel like starting up this plug in.

Other than that, this dlc seems to be really random. I was thinking the entire time whether this dlc was either a joke by the devs. It has to be. Its even hard for me to take the aliens serious.

But back on the subject. One of the medic's that was abducted believes that aliens created life on earth and that they must be mad that the bombs fell. I was thinking that maybe Bethesda might be making an inside joke towards scientology or something to that effect. Or maybe BattleField Earth?

The only interesting things about the dlc is the people who were abducted. Especially the outdated Japanese Samurai who no one seems to really ask any questions about. I have no idea how a little girl has been on the ship for over 200 years and still looks like she is 6.

The bottom line is, I found this dlc less and less fun as the others in F-3. I wonder what Bethesda was thinking as this dlc hardly seems as though it has much to do with the original game since the Pitt, Anchorage, and The Brotherhood of Steel add on.

There's a guy in the Brotherhood of Steel who makes a reference to the Pitt and there are references to the other dlc's. But none are made to Mothership Zeta. I'm kind of wishing a better more developed DLC had been given other than this.

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Wayland Neace
 
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Post » Fri Oct 31, 2014 10:22 pm

I think the perks are that you get a player home which is really a space ship. And that you get access to someone who can repair your things to 100% if you can't or don't have the items to do so. Plus you get some cool weapons.

I don't think any skill/perks were needed though FO3 already had a lot. by the time you reached the cap you could essentially have 30 individual perks. kinda overkill IMO.

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Trevor Bostwick
 
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Post » Sat Nov 01, 2014 11:15 am


I'd put it a notch above Operation Anchorage frankly, that was nothing but an arcade style shoot-em-up. At least Zeta has some sort of story line, even though it was very flimsy. That said I'd have to agree with you overall, it wasn't really all that good. Which is why I don't have either that DLC or Operation Anchorage in my games. Neither of them really fit into the overall game, they're nothing but temporary diversions. The only good point I found with Zeta was that spacewalk. I thought the graphics were really cool.


I'd have to agree with you there. There were so many that after awhile they became rather meaningless. You ended up taking something fairly useless just to use up the perk slot. If you're playing on a PC, you might find this mod interesting. It limits your perks gained to one every other level like in New Vegas. It works well, the perk selection screen is completely bypassed when levelling up on anything but an even number:

http://www.nexusmods.com/fallout3/mods/9806/?
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Shirley BEltran
 
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Post » Sat Nov 01, 2014 12:27 am

There are several things,

You have the unique Cryo weapons which can freeze enemies sadly the supply is limited, you have a whole host of other alien weaponry plus the unlockable xenotech perk.(which makes alien weapons deal more damage). You do have a house as the bridge has storage an a workbench, the two remaining crew members can also routinely supply you with alien tech. Alien Epoxy functions like weapon repair kits in new vegas. Then you have http://fallout.wikia.com/wiki/MPLX_Novasurge and ungodly powerful weapon.

The DLC is loaded with goodies, more goodies then any of the other DLC and it does have a literal perk Xenotech expert.

The same way the Samurai or the Cowboy or the Medic were there. People presume for some reason she was awake for two centuries rather then in and out of stasis. Which is more likely she hasn't aged in two centuries or she's only been out of the freezer for a few years out of those two centuries?

The Alien Crash site (where you get abducted) was there from day one.

The thing about Zeta is, it was to be the last DLC so they decided to do something incredibly different for Halloween. The Pitt and Operation Anchorage were in the development stage when the game was being finished so they got references thrown in a head of time. Aside from what you mentioned you have the note in the ruins of Rockopolis revealing the residents were taken to The Pitt and Anchorage has the War memorial.

One reason it feels so different is they didn't reuse textures from the main game to the extent they did for the other DLC's. Most everything you see was whipped up for the DLC alone and isn't recycled from the main game. So a lot of work actually went into the DLC its probably second to Point Lookout in terms of man hours.

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Baylea Isaacs
 
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Post » Sat Nov 01, 2014 1:38 pm

So the Alien crash site was just part of the original game in the first place? Kind of like a hint that Bethesda had for players?

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Chris Duncan
 
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