Hey guys
So.. I'm getting into some new areas of modding recently. Basically, I wanna try adding some animations to one of my mods. But I can't really figure out how to do it lol. What I want to do is, there's this new activator that I've created, and when you activate/click on it, I want the character to perform a short animation. I figured it probably needs a script on the activator that has an 'OnActivated' event, but that's really as far as I've got.. Well, I have tried two different scripts already actually. No idea if they're even right, but they did compile.. But in game, nothing happened at all when I clicked the activator Here are the two scripts so you can see what I've done:
Scriptname testanimscript extends ObjectReference Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() RegisterForAnimationEvent(Game.GetPlayer(), "IdleDrinkFromFountain") Utility.Wait(5) UnregisterForAnimationEvent(Game.GetPlayer(), "IdleDrinkFromFountain") endifEndEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName) if (asEventName == "IdleDrinkFromFountain" && akSource == Game.GetPlayer()) UnregisterForAnimationEvent(Game.GetPlayer(), "IdleDrinkFromFountain") endifEndEvent
Scriptname testanimscript2 extends ObjectReference Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() Player.PlayIdle(DrinkFromFountain) endifEndEvent Actor Property Player Auto Idle Property DrinkFromFountain Auto
So yeah, If anyone could help me with this it would mean a lot to me, thanks!