Coming Back & Trying to Play a Paladin

Post » Wed Nov 05, 2014 7:41 am

Hi guys :)

Been gone from the game for quite a while. But I felt the itch and now I'm jumping back in!

I attempt to play a Paladin type sword & shield/board in most RPGs/MMOs that I play.

I'd love to hear if you've attempted this character type and if so, how you created your Paladin toon.

I've played the game on and off since it released 7? years ago. Wow time flies! Rolled a handful of characters, but never stuck with it longer than a high teens or mid 20 lvls. Mostly getting bogged down with not "playing" the game,

but rather trying to use certain skills to raise certain attributes. It just became tedious and eventually not fun. But I think I have a better handle now on how the mechanics work, and plan on doing my best to not "worry" as much

about micro-managing and simply plan on playing as naturally as I can and just quest and explore.



That said, I decided to try to go with the following:

Favorite Attributes:

Strength & Willpower

Majors:

Blade

Heavy Armor

Alteration

Restoration

Armorer

Block

Speechcraft

Went with a Briton for the increased Magicka.


Does that look like it'll be a viable build?

And I also had a few other questions, if I may ;)

The Knights of the Nine quest line. I was wondering, would you'd suggest waiting to do this at some point later in the game. Early, Mid or Late? Rational?

Early on when I first played the game, I tried doing a few side quests and then moving on into the Main quest, returning the amulet and spawning the Oblivion gates. Due to my inexperience and most likely poor ability, I had quite a

hard time in the Daedra-lands.

So eventually I simply skipped that and just began working on any/all other quests I came across. But I'd really like to work through the main story/quest. I think I have a better understanding of the game mechanics now.

Can you keep playing, exploring, questing "after" you finish the main quest?

Would love as much insight into the Oblivion play/path as anyone would care to give.

Thanks & Best Regards

Rolend :)

User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Wed Nov 05, 2014 4:35 pm

Assuming a "vanilla" game (few or no game-changing mods):

The only criticism I have of the "build" is that all three Endurance skills are majors. Given that a Breton starts with low Endurance, and you're not boosting that Attribute, you might want to make one of those skills a minor, and deliberately train it for a few levels. The result will be better bonuses for Endurance when you level up, which equates to better Health.

If it were my character, I would probably choose to make Armorer a minor skill, and then pay to train it five times per level (Rohssan at the Fighting Chance in the IC, or Rasheda at Fire and Steel in Chorrol.) In just a few levels you will catch up to where you'd be if it were a major skill, and you'll have gotten better +bonuses early on, when you really need to build Health.

Other than that, I'd say you have a good workable character there.

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm


Return to IV - Oblivion