Your feelings about Skyrim's vanilla perks.

Post » Fri Nov 07, 2014 3:56 pm

Okay so I heard some talk about how Skyrim's perks had so much potential, but that they weren't made diverse or interesting enough... There's also some rumors and such of other TES games possibly being more focused on Perks than Skyrim was as well. So Skyrim's perks, and how people feel about Skyrim's perks is a very important topic. So anyways, answer the poll however you want, tell me what you liked about Skyrim's perk system, if you liked it or hated it or felt ambivalent about it, and what you didn't like about it, and what you felt it did right, and what you felt it didn't do right.

I am very very curious to learn peoples feelings about Skyrim's vanilla perk system, and how they wish it would have been.

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Chase McAbee
 
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Post » Fri Nov 07, 2014 7:16 pm

Ok, let me see, adressing these ones.

I was satisfied and pleasantly surprised by the perks in the game, no real complaints.

I personally think they should have had more perks to choose from, which could either be done by adding more trees or specializing the trees even more. This would let you complete less trees and make every character even more unique.

I like the fact that you don't need to plan as much, especially compared to vanilla oblivion where an unplanned character would end up spending forever in combat and kinda weak overall.

Hmmm, this is a hard one, pasts of the enjoyment of say Morrowind, comes from becoming Godlike, however, I don't think Perks in and of themselves should make you good at everything. But I think you should be able to become a pretty powerful allrounder.

I would like more perks that add different skills or abilities, utitility perks or whatever one should call them. A damage boost is cool and all, but I feel like that could be implemented into the increasing of a base skill.

I think perks should make characters feel different, so every playthrough can feel new and unique, this would of course unlock different play styles as you make different combinations of perks.

I think perks should make some difference, but I don't think the game should revolve around getting all the perks.

I think the amounts of perks should be somewhat limited, down to at least maybe 50%, I don't know, maybe even less.

I think the lack of useful perks in some situations are great, you get a challenge, and you might want to go back there with a different character some other time and try it in a different way. However, I don't think anything should be impossible because you are lacking a perk.

I think a characters power should be as a basis, character skills and perks, obviously combined with player skill to make it good, a good statline won't always save you.

Vampirism and Lychanthropy should contribute to power, but not as much, and should also have enough pros and cons that not being one has it's benefits as well.

Well, that's the longest post I've made in a while.

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James Potter
 
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Post » Fri Nov 07, 2014 7:29 pm

Skyrim's perks were better than Oblivion's perks but not as good as they could have been.

I've been playing with a lot of Skyrim and Fallout 3 perk mods over the past couple of years and the kind of things modders have accomplished with perks is inspiring to me. I mentioned http://www.nexusmods.com/skyrim/mods/21512/? in this forum a few days ago. This is the direction I wish Bethesda had taken. Here are a few examples:

Class Perks
These give you bonuses to skills of standard Elder Scrolls classes, but are balanced out by penalties for skills these classes wouldn't typically use. There are also corresponding perks that give you abilities related to certain classes, like Witchhunters doing special damage to mages with their bows.

Crime Perks
Suitable for the rogue PC who wish a little edge in their favor. Here, you will find perks that let the outlaw highwayman find extra gold on his victims as well as the Anarchist who just has to kill every guard he sees, as well as many more.

Race Perks
There are four perks available for each race. They are taken from lore and past games. For instance, High Elves get their weakness to fire, frost, and shock back with one perk, but that's balanced by letting them dualcast ANY spell school. They are natural wizards, after all. Other race perks focus on the Khajiit's ties to the moons, Bosmer cannibalistic tendencies, Khajiit claw attacks, racial hatreds, Breton quest obsession, Dunmer history and gods, Redguard bladedancing and Nord history, just to name a few.
Some race perks affect your bartering with individual races. You can have an affinity for one or more races and gain bonuses in buying and selling with them.

Quest Perks
Some perks have only the completion of quests as a requirement, such as becoming Arch-Mage or Harbinger. Each of the Daedric quests unlock a perk upon their completion, offering a boon related to the Prince, it's history or it's artifact. If you completed the first Imperial Legion or Stomrcloak quests, perks are unlocked giving you bonuses over the opposite side.

Role-Playing Perks
Many perks rely on your Misc. Stats. These are especially for role-playing as they can be unlocked only when you have eaten so many meals or rested so many hours. You can get a perk for your favorite weapon, spell or shout. There are perks for clearing dungeons, having bounties (one favorite of mine is called Anarchist and it gives you an attack bonus against guards), animals killed, diseases contracted, days passed, books read, training sessions, etc.

-Choose perks to gain bonuses in fighting dragons, daedra, undead and other foes by killing those particular enemies.
-Choose perks that allow you to become better at making poisons, as well as to become immune to poison, by making poisons.
-Choose a perk that allows you to carry more weight by having carried large amounts of gold.
-Choose perks that allow you to gain more power from soul gems by recharging your weapons.
-Choose perks that let you drain an enemy's soul with each hit by regularly using the Soul Trap spells.
-Choose a perk that makes your poisons last longer by using poisons.
-Choose a perk that gives you disease immunity by catching diseases.

Skyrim Redone added the Wayfarer perk tree. At regular intervals as you travel overland across Skyrim you automatically gain experience points that can be put into the Wayfarer tree. Doing this unlocks extra knowledge about the creatures in Skyrim. You can either use this knowledge to be more effective in fighting specific creatures or you can use the knowledge to make those creatures friendly.

These are a few examples of the kind of imaginative use of perks I would have liked to have seen from Bethesda.

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Bedford White
 
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