The degradation of attributes through randomly generated equ

Post » Sat Nov 08, 2014 6:09 am

The degradation of attributes through randomly generated equipment

Sorry about the title…I just had too ><

Attributes, degradation and randomly generated equipment for the TES/FO engine.

  1. Have attribute stats available to use even if the game does not use it.

I like stats and would like to see them back. Tho would it be viable if all it did was raise/lower specific skills? Tho that aside making them raise/lower movement speed, jump height ,swim speed ,flight speed ,hold breath ,ect thus being able to control such things in a more simplistic fashion would be nice, in other words it does not have to be implemented in the game but at the very least left to be modified engine wise.

All you really need is lists that can modify things the owner/actor of the list can do, that and make movement speed, jump height ,swim speed ,flight speed ,hold breath and such easily modifiable though base code and not extra scripting.

  1. Have equipment degradation available to use in mod even if the game does not use it.

It can be a pain but all in all I liked it forced you not to constantly rely on one thing so it needs to be an option moders can use without heavy scripting.

  1. Have randomly generated equipment/enchantments.

It might be a pain at first but just make a lvl list of skill/stat number or percentage range that can be controlled via 0-100% chance modifier or other things, then when its drag and dropped into the weapon where you can control its chance modifier.

Say you want to make a lvl 50 list that you want to enchant equipment with as its spawned when you get into the area. You take enchantments or spells and place them into a container say fire set at 15% chance, ice set at 10% chance and lighting set at 5% chance, then place the container on a weapon and set its chance value to say 5%. So 5% of the time when this piece of equipment is spawned you get a randomly made item with random numbers in a random range of values.

I forget if it’s a list or container but you get the gist.

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On a side note can you easily do random/% rolls on hit for enchantments? Like if its 10% of the time it will do the enchantment?

Also would like to post this in the FO forum and get their reaction but I guess that’s a no no, Bethseda needs an all in one engine/mod thread....

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Nice one
 
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