Game engine completely ignoring WeaponSpeedMult effects

Post » Sun Nov 09, 2014 7:31 pm

I made an ability that greatly increases attack speed with a crossbow. It has been working properly until just now. It just stopped working with no specific reason. I have been testing it with player.getav WeaponSpeedMult in the console and it returns the correct value (4). I also tested it with disabling that ability then manually setting the WeaponSpeedMult in the console (player.setav WeaponSpeedMult 4) and that did nothing either.

How do I fix this or reset the player character's WeaponSpeedMult handling?
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Trey Johnson
 
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