When I say simple I mean that they don't really do anything of value.
What I have implimented is a quest with 2 stages 10 and 20
When Dialogue 1 is spoken I would like the NPC to follow
When Dialogue 2 is spoken I would like them to wait.
I have set up an AI package to follow at stage 10 and sandbox at stage 20
The dialogue fire perfectly and is repeatible however, the NPC does not follow.
Ideally I would like to have a simple script in the Quest Stages Tab that read something like
Stage 10
Alias_NPCtoFollowPC.GetReference().FollowPC()
Stage 20
Alias_NPCtoFollowPC.GetReference().Wait()
If this is possible, could someone please help with a example script?