Simple follower, Custome dialogue

Post » Mon Nov 10, 2014 5:25 am

When I say simple I mean that they don't really do anything of value.

What I have implimented is a quest with 2 stages 10 and 20

When Dialogue 1 is spoken I would like the NPC to follow

When Dialogue 2 is spoken I would like them to wait.

I have set up an AI package to follow at stage 10 and sandbox at stage 20

The dialogue fire perfectly and is repeatible however, the NPC does not follow.

Ideally I would like to have a simple script in the Quest Stages Tab that read something like

Stage 10

Alias_NPCtoFollowPC.GetReference().FollowPC()

Stage 20

Alias_NPCtoFollowPC.GetReference().Wait()

If this is possible, could someone please help with a example script?

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Gavin Roberts
 
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