Something that irks me

Post » Mon Nov 10, 2014 11:37 am

You pick up a knife at the beginning of the game, yet you don't use it during melee combat... :sadvaultboy: Also Sebastian seems to have a habit at throwing his matches on the floor instead of lighting hanging corpses on fire.

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Taylrea Teodor
 
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Post » Mon Nov 10, 2014 6:21 pm

That's happened to me to wasted a few matches trying to burn a corpse.

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NO suckers In Here
 
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Post » Mon Nov 10, 2014 11:46 am

I never understood why he grabbed the knife and only uses it during sneak attacks. Or why he drops the chainsaw he gets from the sadist and doesn't at least use it until he runs out of fuel for it.

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Tha King o Geekz
 
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Post » Mon Nov 10, 2014 9:55 pm

Why is he using a match when having a torch in his hand to burn a corpse....sure the torch is intended to be a melee weapon, but....come on ^.^

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Kevin Jay
 
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Post » Mon Nov 10, 2014 1:15 pm

Yeah there are some broken mechanics in this game that are nonsense like that... some by laziness and others by developer choice :P

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MR.BIGG
 
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Post » Mon Nov 10, 2014 2:42 pm

Hmm....another search for logic in Mikami's game))) It is called balance! And i'd rather choose nonsense balance than unbalanced realistic game. Besides using knife in combat is possible after some actions)) Bringing too much sense here could kill the survival element.

Let's imagine:

Knife can be effective only when plunged in a head. That's why we need sneak behind or stun enemie))

Chainsaw broke after we cut steel chain)))

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Gill Mackin
 
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Post » Mon Nov 10, 2014 6:04 pm

Nonsense balance is never good. Nonsense balance is like raising enemy stats instead of giving them better AI and attacks.

A knife is more effective than fists, and equally so you can make enemies more dangerous up close to keep the player from wanting to do melee. Better balance, better logic.

--

As far as dropping matches, yeah the game is terrible at that. It is a horrible design choice to force the player into an animation stuck in place. There will be times you are dropping a match and the haunted will just happen to wave their weapon at you and you die, and other times they start standing up and magically lay flat again at a random point in the match-dropping animation. It is buggy as hell.

Who even knows why they thought the match dropping animation should take so long. Sebastian is literally relaxed the animation, taking his time nice and slow. That's stupid.

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Danger Mouse
 
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Post » Mon Nov 10, 2014 2:41 pm

I understand him dropping the chainsaw, since he used it to break a super thick chain which would have blunted it quite a bit.

Balance... yet we have an agony crossbow which freezes multiple enemies, allowing you to simply punch them which shatters them, equalling a 1hko :tongue:

Also, melee comes with huge risks. Even with a knife getting up close to an enemy is a risk. Using a knife did'nt take away from the survival horror element in the RES series either.

Pretty much. But then again Sebastian seems pretty relaxed about the situation he is in :tongue:

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trisha punch
 
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Post » Mon Nov 10, 2014 12:25 pm

Well I never said it was good...I said it is better than the lack of one)

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Roisan Sweeney
 
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Post » Mon Nov 10, 2014 3:05 pm

True, but it's not okay for developers to skimp out on things we know they can do better simply because they're better than nothing at all.

Something like a great PC port I don't think they're capable of doing (from what little I know) so I don't demand perfection on that end, but design is done by choice and they shouldn't half-ass things or settle for mechanics that are just satisfactory and often bug out.

Haha, yeah that's right. He makes little faces like 'huh, that's weird' but he's never scared. I wonder if Mikami thinks it's American to be desensitized to things like that, hence Sebastian :D kidding of course.

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Anna Watts
 
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