Mod that disallows weapon usage

Post » Tue Nov 11, 2014 12:58 pm

I need some help!

I'm trying to make an game scenario totally independent of the actually game. I'd like to make it to where the player character cannot use weapons/magic/fists.

Because this scenario will exist independent of the game, solutions that would otherwise break the actual game are welcome.

Thanks!

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Harry Hearing
 
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Post » Tue Nov 11, 2014 8:26 am

Force equip null-magic, maybe?

I can't remember if it need SKSE, but you could use "OnMenuClose" for Favourites, Magic and Inventory to force-equip a no-effect "On-Self" Magic Spell; it'd unequip weapons and other spells, and even though the player could cast this new spell, it'd do nothing.

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Mark Churchman
 
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Post » Tue Nov 11, 2014 10:15 am

That's certainly an option, CDM_

I'm wondering though if there's a state or command built in that copies the game opening scenario when the player character's hands are tied... or anything to that effect.

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Darrell Fawcett
 
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Post » Tue Nov 11, 2014 12:26 am

Hmm, You could try DisablePlayerControls. I'm not sure of all the flags, but one of them might be no-combat?

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Doniesha World
 
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