i'm trying to make a unique and essential npc appear whereever a certain item drops.
the doing-stuff-where-it-drops part works fine (dropped item spawns projectile -> explosion spawns ref (also tried enchantment)),
so i could easily MoveTo my npc there.
since i can't tell if there's navmeshed though, i thought i'd make use of the "snap to navmesh" gizmo on conjuration magic effects.
here's where problems start:
i can't get this to happen at all. it does plain nothing.
so, my first question, is this maybe because unique/essential actors can't be conjured or something? or is it just my effect that's wrong?
and, if i _can_ conjure unique/essential actors: how'd i do with duration vs essential? wouldn't want my actor to dissolve.
...i maybe should add: when it comes to the magic system, i'm a complete idiot