With Adanuraman Reclaimed released I can allow myself a new project
So... A Druid's Life
The Druid I have in mind takes his strength and wisdom from nature.
Not quite the hermit, he lives away from large cities but is often sought out for his wisdom
A pacifist at heart the Druid refuses to take arms or yields destructive magic.
Instead he carries a staff through which he channels the powers of nature.
At one with nature, the Druid abhor metal, be it weapons, armour or tools.
However, he gets sustenance for the very earth he walks on.
The Druid is a healer of men, creatures and plants.
** Off topic, as I am typing this I realise I probably was thinking of Radagast all along**
Druids are all about balance (or so I am told) a Druid knows that every boon nature grants comes at a cost.
** Ok, and now I am thinking touka kouka **
The Druid class: a mage of sorts
Favoured attribute: willpower and endurance
Skills: blunt, athletics, restoration, alteration, alchemy, enchant, unarmored, speechcraft, light armour
Suggestions for the tenth skill?
The Druid sign:
Restore health 1pt: This is to represent how nature sustains him.
Drain medium and heavy armour: no metal for the Druid.
Calm creatures at will (0 magicka cost spell)
Balanced enough? With very little offensive skills, I think it should be ok.
The Druid's arts:
New plants to discover (one per region)
- Adds a bit of diversity to the world
- Plants are used to make elixirs and totems
New potions: the elixir
- Made from the new plants, elixirs are rare and time consuming to make but will grant a permanent buff to the drinker.
- Elixir of Strength, Elixir of Life, Elixir of Luck, Elixir of Magicka...
I need a couple more, ideas?
Botany:
- Use plant ingredients to make your own planters.
- Use your life force to make those flowers bloom (lose health and fatigue for a plant ingredient)
I realise this could be abused, should I make the cost higher, different?
Your trusted staff:
- Staff of the Elements: poison on strike/cast (?) + grants an elemental resistance ability,
- Sturdy staff of weakness: drain/absorb (?) effects on strikes, good weapon stats, heavier than most staves (for the more martial druid)
- Staff of the Pack: Command creature when used, grants sanctuary ability, damages willpower (who said controlling beasts was easy?)
Again, too good? Not fun to play? What do you think?
Totems:
Dropping one on the floor will grant you magical effects:
- Totem of Stone skin: greatly improve your unarmored/ light armour skills but also burdens you.
- Totem of Storms: grants you a lightning spell but makes you vulnerable to all other elements.
- Totem of the Scapegoat: grants invisibility and speed for a quick escape.
More?
Other things that are just ideas for now
Animal companions:
- that levels with you.
- each companion will suit a different play style
Shapeshifting
... Assuming I can make head or tails of Cortex's Scripted Spells
And... a house!
- Druid grove kinda of thing, I have not given it much thought yet besides the fact that I want to make it very organic.
Quests given by the Great Oak Tree (or any great tree...)
- to get/improve the staves
- to tame animal companions
- to learn totem crafting recipes
- to learn elixirs recipes
Ideas and suggestions very welcome