"...check the script to see what the conditions are..." I'm completely lost. So here it is [formid 01000ce7, standalone, bottom of list 4A]
scriptname SHAKEIautolevel
float fquestdelaytime
short shallwe
short menustage
short menuchoice
short levelreq
short statcap
short majoronly
short pluslevel
short newlevel
short newhealth
short newluck
short newstat
short plusagility
short plusendurance
short plusintelligence
short pluspersonality
short plusspeed
short plusstrength
short pluswillpower
short savedacrobatics
short savedalchemy
short savedalteration
short savedarmorer
short savedathletics
short savedblade
short savedblock
short savedblunt
short savedconjuration
short saveddestruction
short savedhandtohand
short savedheavyarmor
short savedillusion
short savedlightarmor
short savedmarksman
short savedmercantile
short savedmysticism
short savedrestoration
short savedsecurity
short savedsneak
short savedspeechcraft
short exacrobatics
short exalchemy
short exalteration
short exarmorer
short exathletics
short exblade
short exblock
short exblunt
short exconjuration
short exdestruction
short exhandtohand
short exheavyarmor
short exillusion
short exlightarmor
short exmarksman
short exmercantile
short exmysticism
short exrestoration
short exsecurity
short exsneak
short exspeechcraft
begin gamemode
if (shallwe == 3)
if (player.getav acrobatics > savedacrobatics)
set plusspeed to (plusspeed + 1)
set savedacrobatics to (savedacrobatics + 1)
if (exacrobatics != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav alchemy > savedalchemy)
set plusintelligence to (plusintelligence + 1)
set savedalchemy to (savedalchemy + 1)
if (exalchemy != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav alteration > savedalteration)
set pluswillpower to (pluswillpower + 1)
set savedalteration to (savedalteration + 1)
if (exalteration != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav armorer > savedarmorer)
set plusendurance to (plusendurance + 1)
set savedarmorer to (savedarmorer + 1)
if (exarmorer != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav athletics > savedathletics)
set plusspeed to (plusspeed + 1)
set savedathletics to (savedathletics + 1)
if (exathletics != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav blade > savedblade)
set plusstrength to (plusstrength + 1)
set savedblade to (savedblade + 1)
if (exblade != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav block > savedblock)
set plusendurance to (plusendurance + 1)
set savedblock to (savedblock + 1)
if (exblock != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav blunt > savedblunt)
set plusstrength to (plusstrength + 1)
set savedblunt to (savedblunt + 1)
if (exblunt != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav conjuration > savedconjuration)
set plusintelligence to (plusintelligence + 1)
set savedconjuration to (savedconjuration + 1)
if (exconjuration != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav destruction > saveddestruction)
set pluswillpower to (pluswillpower + 1)
set saveddestruction to (saveddestruction + 1)
if (exdestruction != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav handtohand > savedhandtohand)
set plusstrength to (plusstrength + 1)
set savedhandtohand to (savedhandtohand + 1)
if (exhandtohand != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav heavyarmor > savedheavyarmor)
set plusendurance to (plusendurance + 1)
set savedheavyarmor to (savedheavyarmor + 1)
if (exheavyarmor != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav illusion > savedillusion)
set pluspersonality to (pluspersonality + 1)
set savedillusion to (savedillusion + 1)
if (exillusion != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav lightarmor > savedlightarmor)
set plusspeed to (plusspeed + 1)
set savedlightarmor to (savedlightarmor + 1)
if (exlightarmor != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav marksman > savedmarksman)
set plusagility to (plusagility + 1)
set savedmarksman to (savedmarksman + 1)
if (exmarksman != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav mercantile > savedmercantile)
set pluspersonality to (pluspersonality + 1)
set savedmercantile to (savedmercantile + 1)
if (exmercantile != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav mysticism > savedmysticism)
set plusintelligence to (plusintelligence + 1)
set savedmysticism to (savedmysticism + 1)
if (exmysticism != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav restoration > savedrestoration)
set pluswillpower to (pluswillpower + 1)
set savedrestoration to (savedrestoration + 1)
if (exrestoration != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav security > savedsecurity)
set plusagility to (plusagility + 1)
set savedsecurity to (savedsecurity + 1)
if (exsecurity != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav sneak > savedsneak)
set plusagility to (plusagility + 1)
set savedsneak to (savedsneak + 1)
if (exsneak != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (player.getav speechcraft > savedspeechcraft)
set pluspersonality to (pluspersonality + 1)
set savedspeechcraft to (savedspeechcraft + 1)
if (exspeechcraft != 1)
set pluslevel to (pluslevel + 1)
endif
endif
if (plusagility >= 2 && player.getav agility < statcap)
set newstat to (player.getav agility + 1)
player.setav agility newstat
set plusagility to (plusagility - 2)
endif
if (plusendurance >= 2 && player.getav endurance < statcap)
set newstat to (player.getav endurance + 1)
player.setav endurance newstat
set newhealth to (((player.getav endurance)/10)*(player.getlevel - 1))
player.setav health newhealth
set plusendurance to (plusendurance - 2)
endif
if (plusintelligence >= 2 && player.getav intelligence < statcap)
set newstat to (player.getav intelligence + 1)
player.setav intelligence newstat
set plusintelligence to (plusintelligence - 2)
endif
if (pluspersonality >= 2 && player.getav personality < statcap)
set newstat to (player.getav personality + 1)
player.setav personality newstat
set pluspersonality to (pluspersonality - 2)
endif
if (plusspeed >= 2 && player.getav speed < statcap)
set newstat to (player.getav speed + 1)
player.setav speed newstat
set plusspeed to (plusspeed - 2)
endif
if (plusstrength >= 2 && player.getav strength < statcap)
set newstat to (player.getav strength + 1)
player.setav strength newstat
set plusstrength to (plusstrength - 2)
endif
if (pluswillpower >= 2 && player.getav willpower < statcap)
set newstat to (player.getav willpower + 1)
player.setav willpower newstat
set pluswillpower to (pluswillpower - 2)
endif
if (pluslevel >= levelreq)
set newlevel to (player.getlevel + 1)
player.setlevel newlevel
set newhealth to (((player.getav endurance)/10)*(player.getlevel - 1))
player.setav health newhealth
set newluck to ((player.getav agility + player.getav endurance + player.getav intelligence + player.getav personality + player.getav speed + player.getav strength + player.getav willpower)/7)
player.setav luck newluck
set pluslevel to (pluslevel - levelreq)
endif
RETURN
endif
if (getstage MQ01 >= 100 && shallwe == 0)
set fquestdelaytime to 1
if (menustage == 0 && player.getlevel == 1)
messagebox "Would you like to gain levels from all skill increases, or only from your major skills?" "Major only" "All skills"
set menustage to 1
elseif (menustage == 1)
set menuchoice to getbuttonpressed
if (menuchoice == -1)
RETURN
elseif (menuchoice == 0)
set majoronly to 1
set levelreq to 10
set menustage to 2
elseif (menuchoice == 1)
set majoronly to 0
set menustage to 2
endif
endif
if (menustage == 0 && player.getlevel > 1)
set menustage to 2
endif
if (menustage == 2)
messagebox "What would you like the attribute cap to be? (You should set it to 200 if you're using Legendary Mastery.)" "100" "200"
set menustage to 3
elseif (menustage == 3)
set menuchoice to getbuttonpressed
if (menuchoice == -1)
RETURN
elseif (menuchoice == 0)
set statcap to 100
set menustage to 4
elseif (menuchoice == 1)
set statcap to 200
set menustage to 4
endif
endif
if (menustage == 4 && majoronly == 0)
messagebox "How many skill gains do you want to be necessary for each level?" "10" "15" "20" "25"
set menustage to 5
elseif (menustage == 5)
set menuchoice to getbuttonpressed
if (menuchoice == -1)
RETURN
elseif (menuchoice == 0)
set levelreq to 10
set menustage to 6
elseif (menuchoice == 1)
set levelreq to 15
set menustage to 6
elseif (menuchoice == 2)
set levelreq to 20
set menustage to 6
elseif (menuchoice == 3)
set levelreq to 25
set menustage to 6
endif
endif
if (menustage == 4 && majoronly == 1)
set menustage to 6
endif
if (menustage == 6)
messagebox "Setup is finished. Enjoy the mod!" "OK"
set menustage to 7
elseif (menustage == 7)
set menuchoice to getbuttonpressed
if (menuchoice == -1)
RETURN
elseif (menuchoice == 0)
set menustage to 8
endif
endif
if (menustage == 8)
set shallwe to 1
endif
endif
if (shallwe == 1 && majoronly == 0)
set shallwe to 2
endif
if (shallwe == 1 && majoronly == 1) ;THIS IS GONNA svck
if (player.getav acrobatics < 25)
set exacrobatics to 1
endif
if (player.getav alchemy < 25)
set exalchemy to 1
endif
if (player.getav alteration < 25)
set exalteration to 1
endif
if (player.getav armorer < 25)
set exarmorer to 1
endif
if (player.getav athletics < 25)
set exathletics to 1
endif
if (player.getav blade < 25)
set exblade to 1
endif
if (player.getav block < 25)
set exblock to 1
endif
if (player.getav blunt < 25)
set exblunt to 1
endif
if (player.getav conjuration < 25)
set exconjuration to 1
endif
if (player.getav destruction < 25)
set exdestruction to 1
endif
if (player.getav handtohand < 25)
set exhandtohand to 1
endif
if (player.getav heavyarmor < 25)
set exheavyarmor to 1
endif
if (player.getav illusion < 25)
set exillusion to 1
endif
if (player.getav lightarmor < 25)
set exlightarmor to 1
endif
if (player.getav marksman < 25)
set exmarksman to 1
endif
if (player.getav mercantile < 25)
set exmercantile to 1
endif
if (player.getav mysticism < 25)
set exmysticism to 1
endif
if (player.getav restoration < 25)
set exrestoration to 1
endif
if (player.getav security < 25)
set exsecurity to 1
endif
if (player.getav sneak < 25)
set exsneak to 1
endif
if (player.getav speechcraft < 25)
set exspeechcraft to 1
endif
set shallwe to 2
endif
if (shallwe == 2)
set savedacrobatics to ((player.getav acrobatics)/5)
set savedacrobatics to (savedacrobatics * 5)
set savedalchemy to ((player.getav alchemy)/5)
set savedalchemy to (savedalchemy * 5)
set savedalteration to ((player.getav alteration)/5)
set savedalteration to (savedalteration * 5)
set savedarmorer to ((player.getav armorer)/5)
set savedarmorer to (savedarmorer * 5)
set savedathletics to ((player.getav athletics)/5)
set savedathletics to (savedathletics * 5)
set savedblade to ((player.getav blade)/5)
set savedblade to (savedblade * 5)
set savedblock to ((player.getav block)/5)
set savedblock to (savedblock * 5)
set savedblunt to ((player.getav blunt)/5)
set savedblunt to (savedblunt * 5)
set savedconjuration to ((player.getav conjuration)/5)
set savedconjuration to (savedconjuration * 5)
set saveddestruction to ((player.getav destruction)/5)
set saveddestruction to (saveddestruction * 5)
set savedhandtohand to ((player.getav handtohand)/5)
set savedhandtohand to (savedhandtohand * 5)
set savedheavyarmor to ((player.getav heavyarmor)/5)
set savedheavyarmor to (savedheavyarmor * 5)
set savedillusion to ((player.getav illusion)/5)
set savedillusion to (savedillusion * 5)
set savedlightarmor to ((player.getav lightarmor)/5)
set savedlightarmor to (savedlightarmor * 5)
set savedmarksman to ((player.getav marksman)/5)
set savedmarksman to (savedmarksman * 5)
set savedmercantile to ((player.getav mercantile)/5)
set savedmercantile to (savedmercantile * 5)
set savedmysticism to ((player.getav mysticism)/5)
set savedmysticism to (savedmysticism * 5)
set savedrestoration to ((player.getav restoration)/5)
set savedrestoration to (savedrestoration * 5)
set savedsecurity to ((player.getav security)/5)
set savedsecurity to (savedsecurity * 5)
set savedsneak to ((player.getav sneak)/5)
set savedsneak to (savedsneak * 5)
set savedspeechcraft to ((player.getav speechcraft)/5)
set savedspeechcraft to (savedspeechcraft * 5)
set newluck to ((player.getav agility + player.getav endurance + player.getav intelligence + player.getav personality + player.getav speed + player.getav strength + player.getav willpower)/7)
player.setav luck newluck
set shallwe to 3
endif
end