Battlehorn Castle Enhnaced Revision

Post » Fri Nov 21, 2014 11:40 pm

Hi! Everyone: I'm trying to fix two floating pedestals in the Great Hall of Battlehorn Castle Enhanced mod but no fixes could be made by trying different methods. My last try was by installing Oblivion Game, Battlehorn Castle DLC, and Battlehorn Castle Enhance then loaded the three in the Construction Set and only made Battlehorn Castle Enhanced active. Loaded Battlehorn Great Hall in to the Render Window drop each floating pedestals to the ground with "F". Exit the CS after saving the changes. No matter how much I try, nothing gets fixed and the game crashes before loading. Wrye Bash reports Mismatched "BattlehornEnhanced.esp". I have successfully fixed bugs on other mods before but this one is just driving me crazy. Is this a mod that can't be fixed or am I missing a procedure? I have surfed the Internet high and low but found no answer to this question. Can someone give me a hand please? Any help will mean a lot no matter how small. Thanks in advance.

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Josh Lozier
 
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Joined: Tue Nov 27, 2007 5:20 pm

Post » Sat Nov 22, 2014 11:45 am

A WB mismatched message might mean that you have modified a BattlehornEnhanced.esp and it's mismatched - just because it's different from the one that you installed using BashInstaller (BAIN). See if you are still seeing floating pedestals. If you are, then someone who knows CS well could help you, but probably not me.

EDIT: if you fail fixing it you might want to try the alternative: http://www.nexusmods.com/oblivion/mods/44762/? Battlehorn Castle Refined.

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Camden Unglesbee
 
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Post » Sat Nov 22, 2014 6:12 am

That might be the reason for a "mismatched" flag in the Wrye Bash installers tab but it would not crash the game.

The game will crash from a missing master so make sure you have everything activated and in the proper load order in the installers tab.

Also, are you using the construction set extender? If not, I'd recommend using that to make the changes to Battlehorn Enhanced to avoid any issues with mod deisolation when working with multiple esp files.

Then I would clean with TES4edit to remove ITMs, etc.
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Spencey!
 
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