Hi there guys, I've been working on my mod for a reaaaaaaally long time and I want to finalize the darn thing and release it to the public. I just have some issues that I need in order to get it out there, and then it should be done.
1) I have no idea how to make custom collision. I saw "ChunkMerge" but I tried it a bunch of times and i don't understand how to use it at all. Could anyone give me detailed instructions how I might be able to make some custom collision for some statics and exteriors? Right now, my models use collision from other objects, made using this technique: https://www.youtube.com/watch?v=KVPicWtxTWk
But that video is 3 years old now, so I'm sure there's a better way. Please, if someone knows how, could you help me out?
2) How do I separate an esp and master so that the master only contains new records and the esp only contains records shared with Skyrim.esm? Essentially I add about 400+ new item records, but I've also made some changes here and there to the vanilla game. Now that I have SO many new records, I would rather use my main file as a resource pile and refer to it for my world changes.
3) Is it possible to link an item in say, a display case, to a shopkeeper's treasure chest so that when items are sold they disappear from the display case?
4) If I make changes to a town exterior, like the Solitude Army training grounds infront of the Blue Palace, and another modder changes parts of Solitude as well. Will both mods show? Or will one overwrite the other?
5) If I add vanilla papyrus scripts to my objects such as "defaultDisableHavokOnLoad" will that cause problems for my users such as crashes if they uninstall my mod? Everyone is always deathly afraid of mods that use scripts, so I want to know for sure before I add that script to my objects.
Answer to any or all of these questions would be extremely appreciated! Thanks in advance!