Thanks for reading.
I`ve made an animated nif in blender. It`s just 2 simple triangles that change rotation and scale. I`ve made dozens of animated nifs before that worked perfectly, this one however refuses to animate ingame... it works in GECK preview though.
Both triangles have a seperate animation, but are both parented to SceneRootNonAccum. I`ve updated the flags in Nifskope, frequency and Start/stop time for the NiControllerManager and the NiMultiTargetTransformController.. which is my usual work flow and has worked fine on every nif so far... so I dont know what is wrong with this one.
Here`s a link to the file, if anyone wants to take a look. Excuse the texturing. I still have the blender file and .kf if needed.
http://www.mediafire.com/?dh2kznw4z21
the script for animating it is simply:
Begin Gamemode if isAnimPlaying Return else PlayGroup Forward 1 endif End
Please Help!!! lol.
take care,
SKykappa