Fatigue increasing while I run?

Post » Sat Nov 29, 2014 11:37 am

I've been modding quite a bit, reworking SDR, and I'm almost done. Was just getting to the last perk working on revising running/sprinting, fatigue costs, etc.

I set it up so that running actually uses fatigue. But in my tests, if I lost fatigue and then ran, my fatigue increased. Same thing happened with SDR disabled, so I know it's another mod doing it. But I'm so freaking tired, I really don't want to go through the whole list.

Anyone feel like spot checking my load order and seeing if anything jumps out?

Active Mod Files:
Spoiler
00  Oblivion.esm01  All Natural Base.esm  [Version 1.34]02  Tamrielic Ingredients.esm03  Open Cities Resources.esm  [Version 4.1.5]04  Harvest[Containers].esm05  Better Cities Resources.esm  [Version 5.5.3]06  bookplacing.esm  [Version 2.0]07  Fundament.esm  [Version ision]08  Knights - Revelation.esm09  SDR.esm  [Version 8.1.0]0A  Unofficial Oblivion Patch.esp  [Version 3.4.5]0B  UOPS Additional Changes.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.3]++  USIPS Additional Changes.esp0E  Better Cities .esp0F  All Natural.esp  [Version 1.35]10  All Natural - SI.esp  [Version 1.35]11  Rainbows.esp12  All Natural - Real Lights.esp  [Version 1.35]13  AkaviriBattleCat.esp14  Book Jackets Oblivion.esp15  Book Jackets Oblivion - BP.esp16  Chapel Tithe.esp17  ImprovedSigns.esp18  Camping.esp19  Q - More and Moldy Ingredients v1.1.esp1A  Reznod_Mannequin.esp1B  Skyrim Ingredients.esp1C  Enhanced Economy.esp  [Version 5.4.3]1D  GOSH Region Ambiance.esp1E  GOSH.esp1F  BookTrackerOBSE.esp20  DarNifiedUI Config Addon.esp21  Lava Does Fire Damage.esp22  Map Marker Overhaul.esp  [Version 3.9.3]23  Map Marker Overhaul - 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User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sat Nov 29, 2014 8:31 am

Only thing that jumps out at me is the bashed patch, which I'm pretty sure has an option to edit the running fatigue GMST. How are you doing your run fatigue cost, with the settings? Definitely got fFatigueRunBase set higher than fFatigueReturnBase with any use of the endurance multiplier accounted for?

Edit: oh also, fundament (or bundlement) is a possible culprit, depending on the ini.

User avatar
Laurenn Doylee
 
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Joined: Sun Dec 03, 2006 11:48 am


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