bound items constant ench bug

Post » Fri Dec 05, 2014 7:39 pm

this is probably no news for you, but have you ever made a constant enchantment "bound boots" on shoes, "bound gloves" on a gauntlet, "bound shield" on a shield... if you equip it, it gets replaced by the bound object, if you re-equip it, you get a second bound object and if you drop the enchanted item the bound object remains in your inventory even after reloading or restarting. you can have a full set of bound armor without an enchanted item in your inventory. works for weapons, too.

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Brooke Turner
 
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Post » Fri Dec 05, 2014 2:15 pm

I'm not entirely sure, but most of what you just mention about enchanted bound items is already fixed in http://www.gamesas.com/topic/1501085-repairing-the-cogs-of-morrowind-31-mcp/.

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Maria Leon
 
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Post » Fri Dec 05, 2014 8:56 pm

Hmm...Iv never known about this exploit or used it before...

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Janeth Valenzuela Castelo
 
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Post » Fri Dec 05, 2014 11:09 am

I'm using the MCP 2.2b9 and it works.

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Maria Leon
 
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Post » Fri Dec 05, 2014 1:12 pm

That's odd. I'm not sure how you could re-equip it without unequipping it in the first place, which makes the original bound item disappear - which should prevent you from ever getting a second copy (or are you talking about equipping a second enchanted item with an identical CE bound item effect?). Are you using the MCP feature that adds an additional "on-use" ring slot? Also, have you at any point repaired any of the bound items, and if so, are you using the Repair Item Fixes (which should have prevented you from repairing bound items)?

Repairing a bound item to 100% can cause it to remain in your inventory permanently even after the spell has elapsed. The repair item fix prevents bound items from appearing on your repair list, which prevents the problem from occurring in the first place, but doesn't fix the problem if it has already occurred.

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Kate Norris
 
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Post » Fri Dec 05, 2014 10:41 am

I remember vanilla MW tended to crash when creating a CE item with a bound that would replace it, since equipping it and exiting the menu would cause an infinite loop.

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Helen Quill
 
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Post » Fri Dec 05, 2014 12:51 pm

Typically, that happened if you put the CE effect on an identical item, such as putting a CE bound shield on an actual shield or enchanting your boots with CE Bound boots. However, the CE bound item effect uses relatively few enchantment points, so it can easily fit on a number of items. As long as the CE bound effect doesn't clash with the enchanted item that creates it, there shouldn't be a problem, provided that you "repair" your equipment by taking off the CE enchanted item and re-equipping it. Using the armorer skill to repair bound items is a Bad Idea?

I just tested it, and the moment I removed the CE item, the bound items disappeared. I didn't even need to drop it back into my inventory. I had clicked on it, held the mouse button, and moved it off my character and *bam* all my bound items disappeared. When I moved the mouse back over my character and let go of the button, the ring was re-equipped, and the moment I closed the inventory window, all my bound items were re-created.

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Blaine
 
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