Less Generic Tribunal and Incorrect Sounds

Post » Sat Dec 06, 2014 12:32 am

Less Generic Tribunal adds several sounds, and those sounds are getting incorrectly applied to enemies. Several enemies make a horrible beeping and many enemies have a grating "nails-on-chalkboard" (to my ears) sound upon death.

Also, some quests, such as the Fighters Guild Shalk Egg Mine play these sounds repeatedly while on the mission.

The offending sound files are SothaLeft, SothaRight, and SothaLand, which I assume are only supposed to play on the specific fight, but that is not the case.

Is there any way to fix this issue short of uninstalling Less Generic Tribunal? I'm guessing I could replace those .wav files with the silence.wav file, but I would prefer to fix it or remove the mod, as it appears that this mod is modifying things that it should not be.

Thanks for any information!

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Max Van Morrison
 
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Post » Fri Dec 05, 2014 9:35 pm

Look at here for solutions.

http://www.gamesas.com/topic/1500040-relz-less-generic-tribunal-v2/#entry23608451

http://www.gamesas.com/topic/1500040-relz-less-generic-tribunal-v2/#entry23700057

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Kanaoka
 
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Post » Fri Dec 05, 2014 7:04 pm

Perfect, that did the trick! Thanks Amenophis!
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Oyuki Manson Lavey
 
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