For those who don't know, the key features in the current version are:
* Craft pouches, chests, sacks, barrels and various other containers,
* Turn bandoliers, pouches, and backpacks into real wearable containers,
* Put multiple items into a container with a single click (requires SkyUI),
* Move, rotate, and resize almost any object in the game (requires SKSE).
Some of the new features will include:
* configurable keys,
* ability to rename containers (and other objects),
* unique wearable containers (you can have multiple of the same mesh as long as you rename them with unique names),
* move almost any item you can activate in the console,
* item weight customization (maybe),
* and more craftable items.
I'm also planning to drop support for all of the Non-SKSE and Non-SkyUI features. The old item transfer and item placement with menus are just too hard to maintain with the new features and all of those new features require SKSE and many require SkyUI. (I'll always leave the existing 1.6 version for download and will consider adding the new craftable items to a 1.7 update if there's enough interest.)
I'm also thinking of adding a method for crafted containers to have their storage in a remote location to avoid any problems with cell resets. (There would be a way to get remote access tokens to any containers that go missing.)
So post your requests and suggestions for improvement and concerns.