Collision

Post » Mon May 17, 2010 3:52 am

I altered a vanilla bottle mesh, then followed http://cs.elderscrolls.com/constwiki/index.php/Blender/Custom_Collision tutorial and redid the collision. Yet, in game, http://img340.imageshack.us/img340/1305/bottles.jpg happens.

I must have tried a dozen different things, but this happens every time, no matter what. It's probably something really simple, but I just can't figure it out. Any help would be greatly appreciated.
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Izzy Coleman
 
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Post » Mon May 17, 2010 2:54 am

In Blender, before exporting, be sure to apply scale and rotation (CTRL+A).
In NifSkope turn on the "Draw Havok" in Render menu and check if havok mesh is OK. If not, then check the Translation and Rotation in bhkCollisionObject: bhkRigidBody.
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GabiiE Liiziiouz
 
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Post » Mon May 17, 2010 12:26 am

I did that, and the collision looks fine in NifSkope, but the problem persists, unfortunately.

Is there anything else I could be doing wrong? (Well, obviously. :P)
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Amanda savory
 
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Post » Sun May 16, 2010 10:05 pm

This hasn't actually ever happened to me, so take this for what it's worth, but I'm given to understand that things like this can happen if some of your collision normals are flipped the wrong way. In theory you can flip the bogus ones and it should work right.
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Chloe Mayo
 
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Post » Mon May 17, 2010 5:43 am

Care to PM me a download link? I could take a look at it.
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Lizzie
 
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Post » Mon May 17, 2010 8:15 am

Yes, please! :laugh:

I'm still pretty new to Blender/NifSkope. If you could tell me what I'm doing wrong, that'd be great.
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Oceavision
 
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Post » Sun May 16, 2010 10:53 pm

PM-ed you a download link with a picture detailing what I did. :)
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Gavin Roberts
 
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Post » Mon May 17, 2010 12:33 pm

lol, edoc to th rescue again, you the man!
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jeremey wisor
 
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