Hey,
today while I was scouting the nexus I came upon a mod called 'damarask'.
Did anyone try it? How is it?
http://www.nexusmods.com/oblivion/mods/6779/?
Hey,
today while I was scouting the nexus I came upon a mod called 'damarask'.
Did anyone try it? How is it?
http://www.nexusmods.com/oblivion/mods/6779/?
Well it sounds interesting, but judging from the comments there, it has major problems, apparently doesn't work with KOTN installed for a start. Some people say they can't get to work at all, but I'm guessing a WB install should fix that, probably NMM issues. And it does have a lot of endorsemants. Perhaps run it without KOTN?
I'm mostly scared about wild edits, to be sincere. I fear that they may destroy some part of my savegame.
Also I don't even know what philosophy I should have behind quest mods. If just playing then removing them, or just leaving them inside my compilation and be done with it. Oh well.
Another mod that today hit my attention is one reported by dedalus, this one: http://www.nexusmods.com/oblivion/mods/3402/?
But in this case, more than it being functional, I'm concerned how close to the lore such a mod would be (an arcane bank? Could it happen in elder scrolls game?).