Skyrim Script Editor

Post » Fri Dec 12, 2014 3:24 pm

Skyrim Script Editor
Skyrim Script Editor is a tool to replace the Creation Kit papyrus compiler', use it anywhere on your PC. For many year now I enjoyed all the work that the community did now it's my turn to give a bit.
There isn't that much to say about this tool, if you don't know what it is about then it's not for you.
Don't ask for:
For me to include a decompiler, this tool isn't about ripping other modders work ask for it instead. If they don't share there code it's their right.
Future of this project:
For now it's what it is, complete and functional. My intention is to make it better like with text editor with syntax highlighting, auto indent and ... Everything will depend of the popularity of this tool, if I feel that the demand is there I will upgrade it.
Feature:
Edit existing script.
Create new script.
Same feature as the Construction Kit.
Error or success window
Tab all selected line.
Copy and paste from context menu, just right click.
Nice live search filter starting whit and contains on open existing script.
Syntax highlighting all configurable at your desire.
Auto complete almost done.
Dictionary of 1,500 Papyrus syntax.
Very easy to use.
Feature auto update is enable.
And lots more to come.
How to install:
Download.
Extract anywhere you want.
Double click on Skyrim Script Compiler.exe.
Click on the Configure button to set your Skyrim install folder.
En voila! start using it.
System requirements:
If your able to run Skyrim then there shouldn't be any problems with your OS.
.Net Framework 4.5.
Note to everyone
My credential as a software developer is known as LuJoSoft, for many year now I created over 70 freewares and more to come. Just saying this to ease your mind for the security of your PC.
Hoping you enjoy this tool and that I get many feedback good or not, because it's the best way to create the best app possible.
Since I upload it to nexus 4 days ago I did major change in to it, because of the input of the community. So I want this tool to be the best out there so any suggestion would be really appreciated
Get it on http://www.nexusmods.com/skyrim/mods/60575/?
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Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Fri Dec 12, 2014 2:11 pm

Amazing I'll give it a shot. A download link might be useful.

Does it support the use of Skyrim Script Extender (SKSE)?

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Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Fri Dec 12, 2014 5:33 pm

I tried to put the link and said wasn't authoryze

Not yet it was born 4 days ago :D

skyrim/mods/60575

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Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Fri Dec 12, 2014 6:16 pm

Cool!

Cool - Cool - Cool ...

I will definitely be trying this, but I have to wait for the SKSE support as my scripts are all dripping with SKSE functions.

Thanks for contributing your pro skill and time to TES modding.

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Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat Dec 13, 2014 12:39 am

Can you give me an hint on SKSE support where I can get info so I can make it work with it

Version 1.1.1.0 12/11/2014

New version out you can download it from Nexus or use the update function. I finally manage to get to a point that I'm proud of it, but it still as lots to do in it.
Maybe later today I will modify the description to include all changes and function.

The dictionary is complete maybe I didn't put word in the right category but just let me know.
Here are all the category colour I have: Canvas, caret, normal text, keyword, function, object, data type, events, string, comments and integer. You can also now choose to select bold for any of those categories except for the 3 first one.

I been ask and now here it is: Zoom use Ctrl + mouse wheel or Ctrl + the Num+ or -, Added many new context menu entries. Also a nice feature that I like is code folding: to use it to start the block type without the [""] ";region [and what ever text you want to identify it]" and to end the block type ";endregion", then collapse your code. Also included a recording macro for user who like that, access from context menu.

Auto complete is done at 100% with 1,500 words in it, just type and if you like the suggestion it tab or click it. You also have a red or green light in the left bottom that indicate if your Skyrim folder is configured. Also Ctrl+F, Ctrl+H - shows Find and Replace dialogues
F3 - Find next

Also to have a greater coding canvas you can now collapse the side and bottom panel, now you can code the size of your screen.

Hotkeys:

  • Left, Right, Up, Down, Home, End, PageUp, PageDown - moves caret
  • Shift+(Left, Right, Up, Down, Home, End, PageUp, PageDown) - moves caret with selection
  • Ctrl+F, Ctrl+H - shows Find and Replace dialogs
  • F3 - find next
  • Ctrl+G - shows GoTo dialog
  • Ctrl+(C, V, X) - standard clipboard operations
  • Ctrl+A - selects all text
  • Ctrl+Z, Alt+Backspace, Ctrl+R - Undo/Redo opertions
  • Tab, Shift+Tab - increase/decrease left indent of selected range
  • Ctrl+Home, Ctrl+End - go to first/last char of the text
  • Shift+Ctrl+Home, Shift+Ctrl+End - go to first/last char of the text with selection
  • Ctrl+Left, Ctrl+Right - go word left/right
  • Shift+Ctrl+Left, Shift+Ctrl+Right - go word left/right with selection
  • Ctrl+-, Shift+Ctrl+- - backward/forward navigation
  • Ctrl+U, Shift+Ctrl+U - converts selected text to upper/lower case
  • Ctrl+Shift+C - inserts/removes comment prefix in selected lines
  • Ins - switches between Insert Mode and Overwrite Mode
  • Ctrl+Backspace, Ctrl+Del - remove word left/right
  • Alt+Mouse, Alt+Shift+(Up, Down, Right, Left) - enables column selection mode
  • Alt+Up, Alt+Down - moves selected lines up/down
  • Shift+Del - removes current line
  • Ctrl+B, Ctrl+Shift-B, Ctrl+N, Ctrl+Shift+N - add, removes and navigates to bookmark
  • Ctrl+Wheel - zooming
  • Ctrl+M, Ctrl+E - start/stop macro recording, executing of macro
  • Ctrl+(Up, Down) - scrolls Up/Down
  • Ctrl+(NumpadPlus, NumpadMinus, 0) - zoom in, zoom out, no zoom
  • Ctrl+I - forced AutoIndentChars of current line

Hope everyone enjoy this release and that I get more feedback to make it better.

As far as making compatible with MO it will only depend on the quantity of request that I will get.

Sorry if sometimes I have problem explaining my self but it's not my primary language.

Again have fun coding and enjoy.

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Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Fri Dec 12, 2014 9:53 am

Link for Nexus :

http://www.nexusmods.com/skyrim/mods/60575/?

@ Superl - SKSE BGS topic here http://www.gamesas.com/topic/1507966-wipz-skyrim-script-extender-skse/

Edit : And welcome to the forum, http://images.uesp.net/c/c4/Fishystick.jpg

( Explanation; http://www.uesp.net/wiki/General:Fishy_Stick )

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Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Fri Dec 12, 2014 2:29 pm

Request - If you get bored / have free time and want to help with a project the community desperately needs
The Wrye Bash team could use talented help http://www.gamesas.com/topic/1507008-relz-wrye-bash-thread-38/
It is currently being refactored, but the main issue of getting more patchers working for Skyrim is very desireable.
Probably a bit cheeky of me asking ... But just thought I would put it out there in case you are not aware of it and would be interested :)
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sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Fri Dec 12, 2014 8:58 am

I will check it out this winter, I'm free during winter time

And thank's guys for the link

Basically Skse use more commands but the same papyrus stuff

Could someone give me an example script that would have to compile for Skse

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Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm


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