Patrol points and animations during combat

Post » Sat Dec 20, 2014 12:15 pm

Hi -

I'm looking to have my two characters shoot at each other while running away from each other.

I've given them a package for each unique location, stacked the packages, and selected "must complete".

Combat always seems to override. They ignore the packages and attack each other directly.

What flags should I be using?

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Julia Schwalbe
 
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Post » Fri Dec 19, 2014 10:00 pm

What about continue during combat ? Although im not sure if thats going to get the behavior you want , but maybe with weapon drawn and pretend in combat flagged.

You might have to turn off the fallout behavior , specifically observe combat behavior.

And possibly the max distance setting on their weapons is getting breached by your patrol points.

Although the use weapon package might be what you want instead anyways.

One thing you could do without using packages ... would be to make a series of unique base-id weapons adjusting their min/max range to control the distance the npc's will use them at.

Just make a script that measures their distance or count down time .. then remove/add the weapons to the npc's.

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George PUluse
 
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Post » Sat Dec 20, 2014 10:55 am

Update: The core problem was having their factions set as enemy. This actually just makes them attack each other head on, and overrides any interesting choreography you may want to set up.

Flags for Continue During Combat don't make anyone ignore combat, they just do the combat. Pretend Combat also seems to give control to actual combat over packages.

Currently, I've got them both set to be neutral to each other. I can still have them use weapon packages against each other, and they seem to be following their packages at the same time.

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Miss K
 
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