Force 2-handed spellability to use dual cast animations?

Post » Sun Dec 21, 2014 5:29 pm

Title says it all.

When I make a 2-handed spell/ability that isn't tagged as a Ritual, its projectiles always launch from the character's left hand. This is annoying when aiming because it means I have to aim a bit to the right.

How do I force it to use the dual cast animation and aiming? (so it aims properly at the center of the screen)
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Rob Davidson
 
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