Stealth and Lockpicking seem to always be assumed by game developers to be "evil, stealing, thief abilities/skills." Lockpicking I can easily understand as you're going places not meant for just passersby. Stealth, however, is an ability or skill that is often used in simple scouting, getting a lay of an area.
Stealth. An ability/skill I usually enjoy taking in games. It gets tougher for me to enjoy it when it is automatically saddled with stealing, pickpocketing, and sometimes backstabbing. I know, "Stealth" starts out with "steal", but really, what about just scouting? Moving without being easily detectable? This is why I enjoy stealth.
I am just not a pickpocket. I really do not enjoy stealing in games, though I will. Backstabbing, however is very fun. Trying to get close up to an opponent without being seen ups the adrenaline for me I know, that's underhanded and "bad", too.
But I like stealth as a primary movement mode. I like poking and peeking into places without being seen, scouting out the territory before deciding what to do. I like how stealth slows a game down.
Lockpicking is kind of in the same category for me. I am just naturally curious. Put something behind a lock and I want know what is in there Yea, I'll more then likely take whatever it is, but that is not a given. I even take apart mechanical locks in real life, just to see how they work. What can I say? They fascinate me
When I play games with karma (good/evil) like consequences, I'll reload if I do an unknown "evil act." I just do not get any enjoyment from being evil. I usually want to be helpful and liked in the video games I play
What are others thoughts? Am I alone in this line of thinking? Is my premise all screwed up?